exo-skeleton kit/ stims

exo-skeleton kit/ stims

in Engineer

Posted by: Phyrak.7260

Phyrak.7260

Hi all, Phyrak here

The idea goes that when you have 10/30 skill points, you can unlock the exo as a device kit.

Think Elysium style to Aliens or Avatar style depending on race/ skin customization (hoping! )

Said kit is based around melee and gives you increased power/crit or toughness/ vitality depending on ‘mode’ it is in

the F button will determine what what mode it is in. with 20 second CD to balance out

The way combat would work, would be around dazing, confuses and blinds – as with some arts and combat

currently, with this mode of thought I am currently balancing out the each attack works out :P

anyhow, to stims!

Stims mirror that of the mesmer with buffs being randomized

They work under the same foundation of elixirs but would have longer CD

As passive. there is a chance of each buff triggering
as active, work as a normal elixir

from this, exlirs will be buffed to seperate to two

ie; HGH would have greater effect on elixir then stim

now, to actually activate said stim, just put points into elixir….this would at least be my hope

then, there would be a down arrow which would allow you to swap between the elixir and the stim whenever you wish.

cheers for reading!

-Phyrak

exo-skeleton kit/ stims

in Engineer

Posted by: elithrar.7143

elithrar.7143

I don’t see the point in adding “stims” if they are just “elixirs with a longer CD”. Many elixirs have long-ish CD’s as it is, and we should be aiming to move away from RNG boons, not towards them.

[TKG] Mollify

exo-skeleton kit/ stims

in Engineer

Posted by: Phyrak.7260

Phyrak.7260

Think of the mesmer signet of inspiriation

that is the idea for the stims

exo-skeleton kit/ stims

in Engineer

Posted by: Phyrak.7260

Phyrak.7260

Could I get people’s thoughts for the exo suit?