This is just a rough idea of what I imagine would be a fun e-spec for engineers. I’d love to get you guys’ feedback on what’s good/bad. Would work well/bad or wouldn’t work at all in the current state of the game
New class mechanic: Charr tank transform
There will be a new bar above either your f-skills or the adrenaline bar called an Oilmeter. This will be filled by using the new utility skills and mace skills that, on use, will give a small amount of oil.
When the oilmeter is full you can activate your new elite skill the Charr Tank.
The amount of oil required and gained by skills is still “in progress” but i believe 100 is a nice number so let’s go with that.
When activating the charr tank the first time you will probably go BALLONKAZ without reading the manual and therfore not realise that the tank drains 1 oil / sec
other than that you’ll soon find out that the shiny new skill bar replacing the weapon skills also drain oil when using them.
The idea is that you will be using your own health bar ( I know, I know I cried too at first) but with increased stats to make up for it.
New weapon: Main hand mace
The idea here is to have a weapon that fits the shield and for that I thought a power based main hand seem like a good choice.
Mace skills:
1auto chain | deals dmg (scales with power) | gain 2 oil first & second hit, gain 4 oil third hit
2 Magnetic blast: Pull enemies around you to yourself | deals damage | gain 10 oil | 25 sec cd
3 Skill 3Hit your mace into the ground dealing damage and knocking enemies down | gain 6 oil| 30sec cd
I think a control-based set of skills match the theme of this e-spec very well.
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Utilities/elite:
1 Heal: Applies a buff on allies around you absorbing a percentage of incoming damage to them as heal to you | lasts 5 sec| percentage 10% | base heal 4k| cd 30sec| gain 10 oil
2 Oil coat: coat yourself in oil making projectiles bounce off of you| duration 6 seconds | gain 5 oil
3 Drill deep into the ground gaining a high amount of oil and spread sticky tar around you crippling foes | gain 25 oil
4 Orichalum drill edge: Applies a buff to you and nearby allies which makes your attacks unblockable | duration 4 sec | 5 targets | gain 15 oil
5 elite: Tank: When oilmeter is full, activate to jump into a mobile tank that gives you a new skill bar | lasts until oilmeter is depleted.
The utility skills are also based on crowd control but also buffing yourself and allies.
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Tank skills
1 Shrapnel blast: fire a heavy hitting blast in a cone infront of you | range 450 | 1 sec cd| high dmg| 1/2 sec cast time
2
3 Rush (needs better name): Ignites the fueltank leaping/rushing forward leaving behind a burning and crippling trail | 25 sec cd | deals dmg | cost 35 oil
4 Oil erruption: Roots the tank in place erruptiong oil around you knocking down foes who walk in it | Cost all remaining oil| covers larger area the more oil spent
5 seismic blast: pulses 3 times criplling enemies and deals dmg each pulse hit | deals increased damage the closer the center of the skill| 15 sec cd| channel 3 sec| cost 15 oil
By now you probably would have realized it’s a melee/bruiser styled e-spec and to be honest there is no other way to go full out ape brains other than melee!!!
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Some possible trait suggestion
+ while in charr tank increased movement speed 75%
+ Using a tank skill applies 2 stacks of stability (not the auto?) alt. pulsing stab?
+ While in tank you now only lose oil while moving
+ If you take a lethal hit while in the tank create en explosion that deals damage and leave a trail of oil around you that knocks enemies down.
+ when in tank take 20% less damage from enemies farther than 600 unites away.
+ reduced cd of mace skills, increase oil gain of mace skills 50%
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This isn’t a finished idea and I will keep adding things as I come up with ideas. This is also just for fun nothing else.
I would love to hear some comments and ideas of what people think.
Lastly I got a couple of questions that I’d like you guys to think about and see if you can give me some tips!
How would you play this with other weapon sets? would it be any good? would the tank/oilmeter be any usefull for other weapon sets?
If no, how would you improve it? Make it work?
Also if you got any ideas for reworked skills and names or any ideas for the skills that I haven’t filled out just write them down!
thx
(edited by Ovalkvadratcylinder.9365)