[for fun] my new engi e-spec

[for fun] my new engi e-spec

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

This is just a rough idea of what I imagine would be a fun e-spec for engineers. I’d love to get you guys’ feedback on what’s good/bad. Would work well/bad or wouldn’t work at all in the current state of the game

New class mechanic: Charr tank transform
There will be a new bar above either your f-skills or the adrenaline bar called an Oilmeter. This will be filled by using the new utility skills and mace skills that, on use, will give a small amount of oil.
When the oilmeter is full you can activate your new elite skill the Charr Tank.

The amount of oil required and gained by skills is still “in progress” but i believe 100 is a nice number so let’s go with that.

When activating the charr tank the first time you will probably go BALLONKAZ without reading the manual and therfore not realise that the tank drains 1 oil / sec
other than that you’ll soon find out that the shiny new skill bar replacing the weapon skills also drain oil when using them.

The idea is that you will be using your own health bar ( I know, I know I cried too at first) but with increased stats to make up for it.

New weapon: Main hand mace

The idea here is to have a weapon that fits the shield and for that I thought a power based main hand seem like a good choice.

Mace skills:
1auto chain | deals dmg (scales with power) | gain 2 oil first & second hit, gain 4 oil third hit
2 Magnetic blast: Pull enemies around you to yourself | deals damage | gain 10 oil | 25 sec cd
3 Skill 3Hit your mace into the ground dealing damage and knocking enemies down | gain 6 oil| 30sec cd

I think a control-based set of skills match the theme of this e-spec very well.

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Utilities/elite:
1 Heal: Applies a buff on allies around you absorbing a percentage of incoming damage to them as heal to you | lasts 5 sec| percentage 10% | base heal 4k| cd 30sec| gain 10 oil
2 Oil coat: coat yourself in oil making projectiles bounce off of you| duration 6 seconds | gain 5 oil
3 Drill deep into the ground gaining a high amount of oil and spread sticky tar around you crippling foes | gain 25 oil
4 Orichalum drill edge: Applies a buff to you and nearby allies which makes your attacks unblockable | duration 4 sec | 5 targets | gain 15 oil
5 elite: Tank: When oilmeter is full, activate to jump into a mobile tank that gives you a new skill bar | lasts until oilmeter is depleted.

The utility skills are also based on crowd control but also buffing yourself and allies.

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Tank skills
1 Shrapnel blast: fire a heavy hitting blast in a cone infront of you | range 450 | 1 sec cd| high dmg| 1/2 sec cast time
2
3 Rush (needs better name): Ignites the fueltank leaping/rushing forward leaving behind a burning and crippling trail | 25 sec cd | deals dmg | cost 35 oil
4 Oil erruption: Roots the tank in place erruptiong oil around you knocking down foes who walk in it | Cost all remaining oil| covers larger area the more oil spent
5 seismic blast: pulses 3 times criplling enemies and deals dmg each pulse hit | deals increased damage the closer the center of the skill| 15 sec cd| channel 3 sec| cost 15 oil

By now you probably would have realized it’s a melee/bruiser styled e-spec and to be honest there is no other way to go full out ape brains other than melee!!!

——————————————————————————————————————————————————————-

Some possible trait suggestion
+ while in charr tank increased movement speed 75%
+ Using a tank skill applies 2 stacks of stability (not the auto?) alt. pulsing stab?
+ While in tank you now only lose oil while moving
+ If you take a lethal hit while in the tank create en explosion that deals damage and leave a trail of oil around you that knocks enemies down.
+ when in tank take 20% less damage from enemies farther than 600 unites away.
+ reduced cd of mace skills, increase oil gain of mace skills 50%

——————————————————————————————————————————————————————-

This isn’t a finished idea and I will keep adding things as I come up with ideas. This is also just for fun nothing else.
I would love to hear some comments and ideas of what people think.
Lastly I got a couple of questions that I’d like you guys to think about and see if you can give me some tips!

How would you play this with other weapon sets? would it be any good? would the tank/oilmeter be any usefull for other weapon sets?
If no, how would you improve it? Make it work?

Also if you got any ideas for reworked skills and names or any ideas for the skills that I haven’t filled out just write them down!

thx

(edited by Ovalkvadratcylinder.9365)

[for fun] my new engi e-spec

in Engineer

Posted by: Alec B.8905

Alec B.8905

I think this is some quality thought process, but it would get shut down because everyone hate the idea of engineer having anything mildly good.

I think that the idea behind the tank is cool, the skills seem to fit in just fine.

I think engi just needs some sort of ride-able mount, tank/mecha/D.VA suit, to further progress the class and give it a unique elite spec that stands out. I just fear that Anet will make the ride-able not worth and butcher it like they always do to most engi things.

[for fun] my new engi e-spec

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

I think this is some quality thought process, but it would get shut down because everyone hate the idea of engineer having anything mildly good.

I think that the idea behind the tank is cool, the skills seem to fit in just fine.

I think engi just needs some sort of ride-able mount, tank/mecha/D.VA suit, to further progress the class and give it a unique elite spec that stands out. I just fear that Anet will make the ride-able not worth and butcher it like they always do to most engi things.

Hey! Thanks

A mount like thing would be pretty cool indeed

[for fun] my new engi e-spec

in Engineer

Posted by: Samug.6512

Samug.6512

Please please please, no more transforming elite specs suggestions. Can we please start seeing something actually unique? Not just more copies of Celestial Avatar, or Death Shroud?

[for fun] my new engi e-spec

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Please please please, no more transforming elite specs suggestions. Can we please start seeing something actually unique? Not just more copies of Celestial Avatar, or Death Shroud?

You are more than welcome to make your own thread with a suggestion of an elite spec
In this thread however I want ideas and suggestions about mine

[for fun] my new engi e-spec

in Engineer

Posted by: Dadnir.5038

Dadnir.5038

Not sure the oil system have any real meaning. In reality, it would just pigeonholed the spec into taking the elite skills and the utilities.

So, my main critic is that your E-spec focus to much on utilities that should be optionnal. And to be honest, Samug is totally wrong. You do not create another CA or DS but another lich form or regular transform that almost all profession can already have.

I won’t support an E-Spec with a transform skill because I think these kind of skills are lackluster and hinder the player gameplay and I’d tend to milite for Anet to remove those skills of the game. However, It’s my opinion which I won’t force into anyone. (Thought, I’m ok with special mechanism that allow you to transform like a DS as long as make sense)

Now, maybe make the tank into a ranged “pet” which use your “belt” skills. Make utilities into commands over this “pet”. Use the elite to fuse yourself with it (or mount it if you want) and gain access to new skills like a kit. Maybe then we would have something that begin to abide the gw2 rules (well the fact that it become a pet will inevitably gutt the whole spec but there is nothing without sacrifice)

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

[for fun] my new engi e-spec

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Not sure the oil system have any real meaning. In reality, it would just pigeonholed the spec into taking the elite skills and the utilities.

So, my main critic is that your E-spec focus to much on utilities that should be optionnal. And to be honest, Samug is totally wrong. You do not create another CA or DS but another lich form or regular transform that almost all profession can already have.

I won’t support an E-Spec with a transform skill because I think these kind of skills are lackluster and hinder the player gameplay and I’d tend to milite for Anet to remove those skills of the game. However, It’s my opinion which I won’t force into anyone. (Thought, I’m ok with special mechanism that allow you to transform like a DS as long as make sense)

Now, maybe make the tank into a ranged “pet” which use your “belt” skills. Make utilities into commands over this “pet”. Use the elite to fuse yourself with it (or mount it if you want) and gain access to new skills like a kit. Maybe then we would have something that begin to abide the gw2 rules (well the fact that it become a pet will inevitably gutt the whole spec but there is nothing without sacrifice)

Thanks for your opinion!

1. Yes one of the problems I faced when theorycrafting this was that it doesn’t allow for alot of variety when it comes to other weapon sets and utilities.

By adding oil gain on the weapon skills however I tried to open up for more utility choices.

2. I understand that when it comes to transforms and the likes, there are different opinions and it’s rather subjective. Personally I love the idea of a transform with a low cooldown and active game play and that’s what I tried to recreeat with this e-spec
I feel like what most other transforms lack is the sense of meaning. Usually they have such high CDs that theyll mostly be used as panic button skills rather than anything else

3. The idea of having another pet is something I tried to move away from. Personally I don’t feel like the pet or control-a-pet theme fits the playstyle I wanna see in a engineer e.-spec

4. The mount idea actually seems like a fun thing to base an e-spec around. But then there would be a few questions that would need to be cleared.
i.e: Will it be like a conjured item?
Can any1 use it if you don’t?
Will it be taking damage?

Those are similar questions I tried to ask myself when making this e-spec, too keep it within the realm of the current game.

(edited by Ovalkvadratcylinder.9365)

[for fun] my new engi e-spec

in Engineer

Posted by: Dadnir.5038

Dadnir.5038

I’d picture it more like what Taimi does with it’s golem.

This is an semi independant tool that mainly assist you and from which you can trigger some sort of effect from afar (belt skill). The utilities skill can easily be a mix of the current type of utility skill. For example, I can see :
- Heal skill : heal yourself and set your pet in a place where he will constinuously generate a water field and blast it for x seconds.
- Utility #1 : command your pet to charge the target (effect similar to necromancer’s golem active skill)
- Utility #2 : Command your pet to transform into a wall that block incoming projectile and prevent foes to cross it.
- Utility #3 : Transform your pet into turret mod, attacking any foe in the viccinity.
- Utility #4 : Your pet smash the ground creating an earthquake that make nearby foes lose their footing.
- Elite skill : you “mount”/enter the pet and gain access to specific skills. (personnal use only). Just like a kit.
Also, this way your oil mechanism make sense since it would be the health pool of the “pet”.

The fact that it is a pet easily destroy it’s utility in PvP due to the fact that it may lose health (yes). However, the engineer in itself hardly face any issue in pvp with it’s current tools. Thus, wasting an E-spec for pvp by giving it a pet, should hardly affect the place where the engineer stand atm.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)