grenades.. pointless?

grenades.. pointless?

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Posted by: unlucky.9285

unlucky.9285

on my other toons I don’t have much of a problem avoiding grenade spam.. but every time I see a build it has them. my question is, how do you guys hit anything with them? do you just trust people are stupid enough to run behind you as you drop them at your feet? or is the only time they work when you get a lucky immob off with rifle, I just really do not understand this tediously slow weapon.

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Posted by: Wolfar.6508

Wolfar.6508

I use them at close range for a guaranteed hit and yes, often you hit people with it if they chase you. I don’t see the Grenade Kit as a long range weapon in WvW/PvP.

Wolfineer.com - Everything Engineer!

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Posted by: ellesee.8297

ellesee.8297

Hello my frands! Vee Wee here, #1 Engi NA and world first rank 80!

Great question my frand! Usually at longer distances, you use your Pistol/Rifle/Elixir Gun auto attack! The reason is because these are attacks guaranteed to hit and proc Incendiary Powder! If you’re a power build and don’t run Incendiary Powder, your rifle autos will hurt! 2k+ on lightly armored targets! Grenades are best at medium to close range!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis

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Posted by: unlucky.9285

unlucky.9285

2k hits on rifle? what build does this?? everything in the power line is bombs

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Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Here is the power build I run! 2k crits easy on Elementalists, Necromancers, Thieves, and any other class that doesn’t have armor!

http://gw2skills.net/editor/?fdAQFAUlUUp+qlcxELseNybBNyucGRWxL+5AE0hC-TJxHwADeAAa2fAwFAQZZAA

Here is the build in action! Wahoo!
http://www.twitch.tv/livskis/c/4108133

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

(edited by ArrDee.2573)

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Posted by: Bombsaway.7198

Bombsaway.7198

Vee Wee is right in general but there are lots of times nades at range work extremely well.

Grenades are great at range IF you can predict where the enemy is heading and drop them where they will be (running over bridges, thru choke points etc make it easy to hit targets). And in siege situations they work extremely well as the enemy is relatively “fixed”.

Grenades are great when the enemy is dense like a big blob at range or taking a Lord room. Little chance in the heat of everything they will see the nade spam and you hit a huge number of targets (especially with power). Poison grenade can be quite important.

In medium and small fights at extreme range, nades work well when another party member has already engaged a target but otherwise. . . shoot em!

Trouble with shoot em is you don’t tag enough targets for LOOT BAGS. Vee Wee has everything an engineer could want so maybe he forgets about bags

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Posted by: digitalruse.9085

digitalruse.9085

First, if traited, the range is really great and ridiculous for taking out and harassing stationary targets (like someone who just won’t leave that trebuchet).

Grenades also offer an psychological element in WvW that allows you to control movement of folks, to a degree. The AoE circles that they see cause people to move and even panic at times. Poison Grenades used to be super awesome for this until they were patched. They are still decent for traffic control and in choke points.

And as someone else alluded to, if you are in a good run path you can auto run/rear view mirror to discourage people from following you as you chuck them over your shoulder, though generally bombs with their “set it and forget it” style (and having smoke and glue) are easier to accomplish the same thing.

Qwerkk – Asuran Engineer

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Posted by: Ostricheggs.3742

Ostricheggs.3742

twitch.tv/ostricheggs

I hate to toot my own horn but I’m pretty kitten good with nades. I’ve played almost 8.5k engi games in pvp since release, 90% of which is with a nade kit. I love me some nades!

It’s pretty hard to land them in PvP, and sometimes they’re bound to miss just by their nature. The best way to land them is to practice, obviously. But knowledge of the game helps a lot as well. It’s kind of pointless to expect to land a grenade a million miles away at a target out of combat.

ALSO, if you haven’t already, turn off camera shake, use fast cast ground targeting with indicator and turn on free camera in your options! This will help a LOT with grenades!

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

(edited by Ostricheggs.3742)

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Posted by: insanemaniac.2456

insanemaniac.2456

you only need to be able to land freezy nades, when you do the rest are free hits

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Ostricheggs.3742

Ostricheggs.3742

you only need to be able to land freezy nades, when you do the rest are free hits

I wouldn’t recomment pointlessly throwing freeze nades to land other nades. Freeze nades can often be a fight changer since chill is OP as hell.

Not trying to say it’s a bad idea, but I would definitely not get into the habit of trying to replace good ol’ nade aim with a freeze off cooldown…

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

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Posted by: Treble.1563

Treble.1563

I usually run Tool Kit, but bring out the nades in bigger havoc groups. I found that it’s pretty easy to judge where a person will go and how they’ll try to avoid. You won’t hit with them all but you can pretty much direct people to certain directions as they try to avoid your red circles. I played a ton of MOBA games and primarily used characters with skillshots; nades aren’t much different, and are easier in some ways due to the spammable nature of them. Learn to lead your target; use 1 to close off a path (or cause them to hesitate), which will open an opportunity to hit them with 2 or 5.

Also turn on fast-cast if you haven’t already.

S U M E T A L [ Warrior ][ S/Wh + Ham ][ Zerg Shout Support ]
M O A M E T A L [ Necromancer ][ Staff + D/F ][ Power DS/Wells ]
Y U I M E T A L [ Engineer ][ 3kit P/S ][ Havoc Roam ]

(edited by Treble.1563)

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Posted by: Bombsaway.7198

Bombsaway.7198

What is the idea behind turning off camera shake?

I understand the other two.

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Posted by: insanemaniac.2456

insanemaniac.2456

you only need to be able to land freezy nades, when you do the rest are free hits

I wouldn’t recomment pointlessly throwing freeze nades to land other nades. Freeze nades can often be a fight changer since chill is OP as hell.

Not trying to say it’s a bad idea, but I would definitely not get into the habit of trying to replace good ol’ nade aim with a freeze off cooldown…

i didnt mean to imply you should throw freezy nades on cd for the hell of it, just that if there is 1 thing about nades you need to learn to play, its how to hit your freezy nades (and the next would be how to hold someone in the poison fields and the timing on throwing poison nades)

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: insanemaniac.2456

insanemaniac.2456

What is the idea behind turning off camera shake?

I understand the other two.

i know for me, its the same thing as why i hate action movies that abuse it as a cheap trick for tension… your brain has to process and edit out the shaking in addition to aiming, ballparking cds, knowing where to position yourself at any given instant, ignoring particle spam, and watching boons/condis… and i have enough trouble as it is just watching someones boons/condis in a 1v1, i dont need to add more interference if i can help it

JQ: Rikkity
head here to discuss wvw without fear of infractions

(edited by insanemaniac.2456)