gyros can't keep up, if they keep up ö.ö

gyros can't keep up, if they keep up ö.ö

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

…or am I the only one who noticed this? They indeed CAN keep up with you. But if they get too close, they stop following you for a sec or two, leaving them too far behind again. At least that’s the issue I noticed.

I’d like to have increased radius on all the gyros, so you still benefit from them when they stay still for a sec. I mean bulwark works just fine, doesn’kitten

Besides – please allow them to follow you over cliffs. You can’t use sneak gyro for stealth if you jump over a cliff and it despritly looks for a way, or it can’t move at all like at the uncategorized fractal at the harpies…

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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gyros can't keep up, if they keep up ö.ö

in Engineer

Posted by: Manuhell.2759

Manuhell.2759

Yep, noticed this issue as well.
And i agree with them following over cliffs. After all, they do fly…

gyros can't keep up, if they keep up ö.ö

in Engineer

Posted by: NiBlack.3149

NiBlack.3149

well their speed is solid, but I found that Stealth one tends to zig-zag a lot, that makes him unable to keep up…

gyros can't keep up, if they keep up ö.ö

in Engineer

Posted by: glenndevis.8327

glenndevis.8327

I think the Sneak Gyro & Bulwark Gyro are in a good spot right now. They can both keep up up decently (unless you make a lot of fast turns so it could still use a bit of improvement.) and they’re both useful in certain situations.

The other Gyros still need work in my opinion. But that’s mostly because their ranges aren’t as big as the other 2.

Medic Gyro: Should follow closer or have the same aoe size as the Sneak & Bulwark one.

Blast Gyro: Just way too slow. First the dart… then the Gyro starts flying & then it hits. I’d say remove the dart part. Make it like the other Gyro’s so players can at least use it to CC away the enemy while being pressured, CCed.

Shredder Gyro: Haven’t found any use for this one. Mostly because Whirl Finishers aren’t that useful. I think a nice change would be to make the Shredder Gyro follow the Scrapper as well shredding the Scrapper dealing tons of damage to yourself… I mean making the Scrapper into a walking Whirl Finisher. (Whirl Finishers are still underwhelming though but that’s another topic.)

Purge Gyro: Honestly I haven’t played around with this one yet so I can’t say much about it. I don’t see a range indicator on it so hard to judge if it stays in range for the condi cleansing. (Haven’t tested it out properly.)

Edit: Right I totally forgot the Function Gyro because its more or less useless in 90% of the situations its meant to be useful in.

Make it easier to use the function Gyro on allies. By the time I manage to target someone, my ally is already dead.
Also give it some kind of passive effec that interacts with what the actual scrapper is doing, improving the Scrappers mechanics.
Like maybe have shock the enemy for some extra damage whenever you daze or stun an enemy or something (also doing the extra damage when you contribute in breaking breakbars.) Just an example…

(edited by glenndevis.8327)