healing power?
I did some quick tests to grab some numbers and here is what I got.
Elixir H gains 100 points of healing from every 100 healing power.
Bandage Self(toolbelt) gains 100 from every 100 healing power.
Drop Bandages gain 50 from every 100 healing power.
Healing Turret Deploy/Overcharge gains 50 from every 100 healing power.
Super Elixir (Elixir gun skill5) gains 40(impact)/10(pulse) for every 100 healing power.
Backpack Regeneration trait gains 5 for every 100 healing power.
Healing Bomb trait gains 10 for every 100 healing power.
Regeneration Boon gains 12 for every 100 healing power.
So all in all, no not really.
The wiki should provide you with skill coefficients for each skill.
The wiki should provide you with skill coefficients for each skill.
Hey look at that, the wikis finally good for something.
I use healing turret, Elixir gun and backpack regenerator. Gear is full celestial which adds 500 healing power (including one infusion) to my stats.
My basic hps (healing per second) is 720 +0,312 (rounded) which means + 155,8 hps from 500 hp. That’s not weak. It’s preaty strong. Engineer has some of the highest hps value over all and withit healing power is not wasted.
Now when you’re built with as many sources of healing possible with 1750 healing power… Things get kind of amusing.