Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
Everything in this post is referring to my experiences in WvW.
Why does our + healing power affect our skills less than if we were another class?
Its painfully obvious if you make a guardian alt the disparity between us but understandable seeming that theyre suppose to be the ultimate support class. But why is it that warriors also have better heals with + healing power through shouts?
I dont buy this mid range stupid skirmisher class idea that Anet has drempt up for us, there is no such thing in this game in my opinion. What is mid ranged? around 600 range? That 600 range is melee in a second. The majority of our kits are even melee oriented. So why doesn’t our healing power work as well as the two heavy classes?
Probably the same reason why our ranged abilities are worse than warriors.
Really wish Anet would make up their mind as to what we are so i can change specs or stop playing ( who’d want to play any other class, i mean really?)
Apart from the fact healing sucks on engineer (= u are right), I always feel like a mid range skirmisher class playing my engineer: You got melee skill AND range skills, so your typical movement is: moving from range to melee, from melee to range and again from range to melee, …
We are not tanky enougth to stay in melee, but we are tanky enougth to do this movement-rotation. That’s one important fact about engineers which many many engineers can’t handle or don’t even know.
Compared to a full range class is: they move in circles or pitch circles around their opponent – we don’t.
If u’ll start the desired movement u start feeling like a mid range skirmisher. And in addition u start to be a good engineer.
(edited by Forestnator.6298)
I think this is more problem with Healing Power being pretty much only great on Guardians and Elementalists period then a problem with it not being any good on an Engineer. I think all classes should have viable sustain builds, maybe not as strong as a Guardian or Ele but it should be worth the investment at least. The Engineer though in particular I’d admit, has a strong case for being an eligible candidate for having sustain mixed in with the typical survival package.
It is interesting to note that I get more aoe healing on my engineer than my guard.
It is interesting to note that I get more aoe healing on my engineer than my guard.
Show your Guardian build and your Engineer build. Then show why there is more splash healing on the Engineer build compared to your Guardian build. I’m honestly curious how this can possibly be without using a Guardian build that is intentionally not good at healing and the most optimized specifically for healing Engineer build one can come up with.
i would like to know too, my lvl 17 guard in masterwork gear heals for 2.7k every heal, my engineer in full exotics only heals for 1.5k every heal, 325 with bombs.
Just a question for you all, no matter what spec i am, it seems, enemies always go after me, even if im a full bunker. Ive seen people run through my group to me at the back to attack me. Anyone else have the problem of people just coming straight after you?
Is this a problem for most engies or just me?
Its the shield, isnt it?
I’m running a healing bomb build. I also have a Gaurdian, with AH build. Both of them in full exotics, tho my engineer is in pure healing gear, and my Gaurdian is not. My healing on my engineer is far greater then my Gaurdian, but i think i could probably top that if my Gaurdian was in full Clerics as well. But! I don’t think my Gaurdian can do anywhere near the damage my Engineer can with the healing bomb build. I do fantastic damage, and great healing. Add in all the blast finishers i can do with the bombs, and the fact that there damage is aoe, i feel the clerics gear, and healing power in general is very worth it on the Engineer.
My Regen from EG is pretty awesome, which is affected by healing power. My healing Turrett, which im experimenting with more and more, is affected by healing power. My Super Elixir is affected by healing power, and its a very good aoe heal. I think the only way i could duplicate this much healing on the gaurdian would be to go staff, and full shouts. And even then i dont know if i would heal for as much. And if i was staff and shouts, i know i wouldnt do nearly the damage i do with bombs.
I’m running a healing bomb build. I also have a Gaurdian, with AH build. Both of them in full exotics, tho my engineer is in pure healing gear, and my Gaurdian is not. My healing on my engineer is far greater then my Gaurdian, but i think i could probably top that if my Gaurdian was in full Clerics as well. But! I don’t think my Gaurdian can do anywhere near the damage my Engineer can with the healing bomb build. I do fantastic damage, and great healing. Add in all the blast finishers i can do with the bombs, and the fact that there damage is aoe, i feel the clerics gear, and healing power in general is very worth it on the Engineer.
My Regen from EG is pretty awesome, which is affected by healing power. My healing Turrett, which im experimenting with more and more, is affected by healing power. My Super Elixir is affected by healing power, and its a very good aoe heal. I think the only way i could duplicate this much healing on the gaurdian would be to go staff, and full shouts. And even then i dont know if i would heal for as much. And if i was staff and shouts, i know i wouldnt do nearly the damage i do with bombs.
I couldn’t agree more. I have just about the same gear and set-up. Me and my guardian buddy duel pretty often, he tries to top my survivable DPS but so far it’s 7-2 in my favor. Not to mention this kind of engie is almost overpowered in dungeons, you can take tons of hits while dishing out some amazing damage to the surrounding mobs while healing allies, not to mention if you can hold aggro you can just kite them for years. In WvW simply grab some elixir R and you will be pretty kitten useful, rezzing half your team while blowing any finishers away from them with your BoB.
This is just conjecture at best. I quote the Wiki:
Healing Power, also known as Compassion, is a secondary attribute that improves all healing performed by the character, including healing from the regeneration boon and rejuvenation. Healing power does not affect the revival process.
A character’s current Healing Power value can be seen in the tooltip for the Health statistic on the Hero panel.
Healing scales linearly with healing power. Different sources of health gain add different amounts of healing per point of healing power. For instance, each point of Healing Power adds 0.125 healing for Regeneration, 0.06 healing for Rejuvenation.
Every profession has a traitline that converts each point to +10 healing power, but different professions benefit in different ways. Here is the wiki page for reference. As you can see, both Necromancers and Elementalists indeed have traits that increase healing power, allowing a primary stat to be converted to healing power, whereas Engineers and Rangers have traits that benefit from healing power. In addition, Guardians, Warriors and Elementalists can pick utility skills that increase it.
You will now observe that if there is privilege, it is to the Elementalist and Guardian, and that’s because of what their skills are, and how they synergize with their trait/utility skill selection.
In the case of the Engineer, the straight-up healing from skills isn’t as potent as for, say Guardian or Warrior (depends on the choice of skills/traits used). If healing is a priority, you can easily slot for sources of regen, as well as a water field from the healing turret to provide perpetual healing for the duration of the turret. The water field can be blasted for splash heal, and you can even detonate the turret for extra healing during the water field. The tool belt ability also provides access to the water field, and so does the one from Supply Drop.
I’m going on a limb and guess that we’re talking about straight up heals and Elixir Gun here. Do be mindful that while Elixir Gun has an impact heal and a pulse, it’s a Light field, not water. There is speculation that the impact has around 20% ratio with healing power, and the pulse has 10% ratio. It’s not documented too well though.
If a Guardian wants to provide copious amounts of heals, they need to trait for, choose utilities and weapons accordingly, just like Engineers do. It’s not 100% equivalent, and sometimes even works in the favour of the Engineer. Combo fields are readily accessible to Engineer skills as well. While I do agree that it’s hard to find a niché like that in WvW, there are a lot of broken things about WvW. If you keep carrying a cross about your own usefulness because you can’t (as in group play/composition kitten level doesn’t allow) play to the Engineer’s strengths, then either teach your fellow WvWers to stop derping around or swap roles.
Before anyone continues to argue anything, please provide proof in the form of screenshots and/or relevant maths. The conjecture isn’t helping anyone.
(edited by Oakwind.6187)
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