gw1 – healing signet/frenzy/charge
healling turret bug?
gw1 – healing signet/frenzy/charge
Bump. Really? No 1 else has this issue. Half of the healing turrets failed to go into water feild on the 2nd part of the healing skill (initial #6 then #6 to over charge it) sometimes I have to wait a few seconds before it comes into a feild then I can finally use f1 to blast it.
gw1 – healing signet/frenzy/charge
After you placed the healing turret an initial 3 second cooldown starts, so if you overcharge it the actual overcharge will go off during the first 3 second tick. If you overcharge immediately after placing it, the overcharge will trigger instantly because you get the first tick. If you overcharge 0,5 sec after placing it you have to wait 2,5sec for the waterfield because you missed the first tick and have to wait for the 2nd one 3 seconds later.
To make it clear:
Cleansing burst is activated on the next spin of the turret.
If you press 6 in middle, or even the begining of the first spin, cleansing burst will activate on second one. This means also that if you have lag or bad ping, this will work kinda random to you.
To do “instant combo”, you need to just “mash” your 6’th healing slot and if you see water or AoE circle F1 it. You need to mash becouse window between placing turret and the first spin is very very short, and if you happen to have bad connection, bad news to you.
Tl;dr. You need to cleansing burst instantly after placing, if you are late, F1 after second spin – Cleansing burst doesn’t cancel ongoing spin – isn’t instant
Also they increased the casttime a while ago. Maybe that threw your timing off. Try overloading when the turrent hits the ground.
Yeah, spam that 6 key when you put the turret down, or you won’t get the healing bomb going.
yeah getting the ang of it now. only just started playing scrapper/tempest recently. thanks
gw1 – healing signet/frenzy/charge