holosmith change ideas

holosmith change ideas

in Engineer

Posted by: redwing.9580

redwing.9580

as a heads up I like the overall idea for holosmith and what the new mechanic sounds like it will be, I just felt like making this post to say some ideas to make the different skills/traits more viable in more game modes. and for any people view this post in the future this is before any of the pof beta weekends, so no hands on experience here

in gerenal: I feel this class needs more focus on what kind of damage it wants to deal, as it currently looks really random as far as what skill does what kind of damage.

the sword: this is mostly continuing off the last post, I feel they should remove the bleeds from the 2 skill and just make it a blunt damage skill

the heal skill: now imo this skill has the biggest chance of competing with HT for good healing skill if they change one thing, remove the self burning on the tool belt. or limit its condi removal to damaging condis as cleansing vulnerability only for it to be replaced with burning would hinder the engi more than help.

the utilities: there are only 2 things I feel they could really change here. first is the tool belt skill for spectrum shield should be reworked a bit so that instead of giving a light aura above the thresh hold it dazes instead. the other one is with hard light arena, theres two changes I’d suggest for this is and its 1. make it give boons to allies as well or 2. make it work like guardian hammer 4

now I don’t see much wrong with the elite some moving on to traits: now while technically this isn’t just the one trait but I feel like more skills need to get more thresh hold abilities when you use the increased heat capacity, as from what I can tell the only skills that benefit from it is the sword skills and the heal skills tool belt (unless I missed a few ones)