how do i deal with warriors T-T
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Which amulet am i suppose to use than?
cele for rifle or rabid for p/p
against a/a rifle, you have to not take volley and axe autos too cuz theyre tons of pressure. dodging kill shot and eviscerate isnt enough.
against gs/lb, dodge pin down and try not to walk into whirlwind. fight outside of the fire field.
head here to discuss wvw without fear of infractions
classic celestial rifle engi should beat war just fine
Tekkit’s Workshop
0 in Alchemy ? Does not sound like a good idea to me.
Zero points in Alchemy is bad. You want Invigorating Speed and Backpack Generator in your build. Those two traits alone will significantly increase your survivability.
The most common condition variants in PvP is 6/2/0/4/2 with grenades and 4/2/0/4/4 with bombs.
I would also drop shield and try taking the off-hand pistol. It gives you a lot stronger condition pressure with Blowtorch, and Glue Shot is just another snare you can add to your build.
(edited by Phineas Poe.3018)
OK so I actually run zerk rifle and have found it a good training exercise. In general I don’t find warriors to be my biggest problem, in fact I find I do sorta well against them. (stupid pew pew rangers can really hose me if I don’t spot their snipe location) and my build’s weakness is lack of a block.
Some tips, you’ll find a surprising number of warriors aren’t running stability. In this case the CC your rifle offers is great fun. You do far more damage at range so make use of this while they run up. When they do finally make it to you a big ol bomb is always a nice present and you have 2 good moves to increase range again the #5 on rifle and your elixir gun acid bomb. Added bonus is acid bomb does terrific damage so match it up with say a glue bomb first.
When stuck in melee I rely on bombs and running circles. I switch to rifle and net / overcharged/ and blunderbuss when available. When available I’ll cripple with EG bouncy ball. and make my various blasts hit my fire field or water fields as necessary.