illogical grenade argument

illogical grenade argument

in Engineer

Posted by: tigirius.9014

tigirius.9014

First of all I’m not an engi that plays pvp second I don’t play with grenades because they are quite literally too much work for the poor results we receive, they don’t explode on impact, they have a tiny explosion radius and despite people’s funny arguments they are supposed to be a ranged weapon not some condition application device like the #3 slot on EG ie they are supposed to kill the enemy long before he gets to you just like the shortbow, longbow, rifle, pistol.

These arguments that somehow grenades should be different from any other ranged weapon that has homing just because they are grenades is the funniest thing I’ve ever seen. Grenades are one of the ranged kits right? Kits are the engis weapons. Basically here’s what people are arguing. Let’s replace grenades with longbow. If the engis used longbow attacks that were all AOE’s that didn’t directly target the enemy and had to manually press each and every attack which had no larger a radius of a shot then three long bow arrows, this is basically your grenade kit in action. And because it’s all AOE’s somehow it’s not supposed to prevent enemies from getting to you, it’s somehow designed perfectly fine even tho it tab targets underwater enemies just fine, and somehow it shouldn’t be a tab target and auto attack on land. And that the three shot for sake of argument the #1 shot on this hypothetical long bow has to remain an AOE just because …..what, just because it’s an engineer ability, just because it shoots three times, what? Is anyone else seeing this?

People seem to argue that grenades aren’t supposed to be spammed because every other ranged weapon in the game doesn’t spam right? yeah. And somehow people think that every other ranged weapon in the game gets just as many spams that somehow grenades has to 1 be manual on land and 2 not home in on their target. Every other ranged weapon’s attacks are all spamming shots of one kind or another all of which btw tab target and home in on the enemy no less. I shot an arrow on my thief the other day and the enemy moved suddenly, my arrow did a 60 degree turn and wen’t after the mob. This is normal behavior for a ranged weapon in this game but somehow it’s supposed to be different when it comes to grenades on land? (not underwater mind you where grenades actually function the same ways as my arrows on my thief and ranger work on land). Where is the logic in these arguments?

Yes when i play any ranged weapon I expect them all to function the same way. I expect my grenades to home, I expect the kit to work on land like it does underwater, and I expect my #1 ability to be tab targeted repeatable. There should be nothing wrong with that especially in light of the nerf it received recently. Should not be this difficult to fight in a game that has autoattacks on every other weapon that is in the same class of weaponry.

There’s a similar argument here for napalm. Why does my toolbelt napalm explode on impact but the napalm shot on my flame thrower not explode on impact? I suppose someone will come on here and argue that somehow that ranged attack is different from any other ranged attack as well and we should just accept it the way it is.

Ain’t nobody got time for that!

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)

illogical grenade argument

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Posted by: Rezzet.3614

Rezzet.3614

problem is then it would auto target follow random guys when i wanted the grenades to land on specific locations .as for the napalm i agree unless i can detonate it mid air it is stupid for it to fly through targets. if anything grenades need more speed and damage not target homing.

illogical grenade argument

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

The way grenades and flamethrowers work is different from other ranged weapons. They have an arc like the thief’s Cluster Bomb. It’s silly to think they should work the same way.

illogical grenade argument

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Posted by: NaturalPortman.9562

NaturalPortman.9562

The way grenades and flamethrowers work is different from other ranged weapons. They have an arc like the thief’s Cluster Bomb. It’s silly to think they should work the same way.

inb4 people complaining about trick shot and heartseeker

(im a girl btw)

illogical grenade argument

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Posted by: Penguin.5197

Penguin.5197

I rarely use grenades but took them out today in fractals to kill the jellyfish and his zerg of minions. I hovered my mouse on skill 1 to see how much damage it does and well…it was a pathetic 160ish damage per grenade. To put it in perspective my exotic harpoongun was doing 450 on auto attack. just to do the same kind of damage I would have to trait into grenades..which seems pretty sad. And even though I get the argument that grenades are meant to be used on multi targets, the harpoon gun does it good, if not better, with its mines and timed explosives and what not.

Point is they need a buff now.

illogical grenade argument

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Posted by: GoZero.9708

GoZero.9708

I rarely use grenades but took them out today in fractals to kill the jellyfish and his zerg of minions. I hovered my mouse on skill 1 to see how much damage it does and well…it was a pathetic 160ish damage per grenade. To put it in perspective my exotic harpoongun was doing 450 on auto attack. just to do the same kind of damage I would have to trait into grenades..which seems pretty sad. And even though I get the argument that grenades are meant to be used on multi targets, the harpoon gun does it good, if not better, with its mines and timed explosives and what not.

Point is they need a buff now.

Right now the strength in Grenades is using Grenadier to proc three times a hit. To call being able to stack 25 vulnerability on anything but bosses with Steel-Packed Explosives, Precise Sights and the Superior Sigil of Fraility in a few seconds easy would be an exaggeration. It is, however, mind-numbingly boring and repetitive (80% of your combat is fought by mashing 1 and occasionally 2 through 5) compared to SD or other Kit builds and the benefit is to your teammates hitting 25% harder since 600 damage main skill attacks in GW2 end-game is just above negligible. It’s really something you should go for if you want to capitalize on being support rather than offensive.

illogical grenade argument

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Posted by: NaturalPortman.9562

NaturalPortman.9562

I rarely use grenades but took them out today in fractals to kill the jellyfish and his zerg of minions. I hovered my mouse on skill 1 to see how much damage it does and well…it was a pathetic 160ish damage per grenade. To put it in perspective my exotic harpoongun was doing 450 on auto attack. just to do the same kind of damage I would have to trait into grenades..which seems pretty sad. And even though I get the argument that grenades are meant to be used on multi targets, the harpoon gun does it good, if not better, with its mines and timed explosives and what not.

Point is they need a buff now.

Right now the strength in Grenades is using Grenadier to proc three times a hit. To call being able to stack 25 vulnerability on anything but bosses with Steel-Packed Explosives, Precise Sights and the Superior Sigil of Fraility in a few seconds easy would be an exaggeration. It is, however, mind-numbingly boring and repetitive (80% of your combat is fought by mashing 1 and occasionally 2 through 5) compared to SD or other Kit builds and the benefit is to your teammates hitting 25% harder since 600 damage main skill attacks in GW2 end-game is just above negligible. It’s really something you should go for if you want to capitalize on being support rather than offensive.

I only use grenade kit for grenade barrage and use the rest on a downed opponent so he does not get rezzed

(im a girl btw)

illogical grenade argument

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Posted by: GoZero.9708

GoZero.9708

I rarely use grenades but took them out today in fractals to kill the jellyfish and his zerg of minions. I hovered my mouse on skill 1 to see how much damage it does and well…it was a pathetic 160ish damage per grenade. To put it in perspective my exotic harpoongun was doing 450 on auto attack. just to do the same kind of damage I would have to trait into grenades..which seems pretty sad. And even though I get the argument that grenades are meant to be used on multi targets, the harpoon gun does it good, if not better, with its mines and timed explosives and what not.

Point is they need a buff now.

Right now the strength in Grenades is using Grenadier to proc three times a hit. To call being able to stack 25 vulnerability on anything but bosses with Steel-Packed Explosives, Precise Sights and the Superior Sigil of Fraility in a few seconds easy would be an exaggeration. It is, however, mind-numbingly boring and repetitive (80% of your combat is fought by mashing 1 and occasionally 2 through 5) compared to SD or other Kit builds and the benefit is to your teammates hitting 25% harder since 600 damage main skill attacks in GW2 end-game is just above negligible. It’s really something you should go for if you want to capitalize on being support rather than offensive.

I only use grenade kit for grenade barrage and use the rest on a downed opponent so he does not get rezzed

I don’t even bother using it in PvP. Far too inaccurate against intelligent players.

illogical grenade argument

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Posted by: NaturalPortman.9562

NaturalPortman.9562

I rarely use grenades but took them out today in fractals to kill the jellyfish and his zerg of minions. I hovered my mouse on skill 1 to see how much damage it does and well…it was a pathetic 160ish damage per grenade. To put it in perspective my exotic harpoongun was doing 450 on auto attack. just to do the same kind of damage I would have to trait into grenades..which seems pretty sad. And even though I get the argument that grenades are meant to be used on multi targets, the harpoon gun does it good, if not better, with its mines and timed explosives and what not.

Point is they need a buff now.

Right now the strength in Grenades is using Grenadier to proc three times a hit. To call being able to stack 25 vulnerability on anything but bosses with Steel-Packed Explosives, Precise Sights and the Superior Sigil of Fraility in a few seconds easy would be an exaggeration. It is, however, mind-numbingly boring and repetitive (80% of your combat is fought by mashing 1 and occasionally 2 through 5) compared to SD or other Kit builds and the benefit is to your teammates hitting 25% harder since 600 damage main skill attacks in GW2 end-game is just above negligible. It’s really something you should go for if you want to capitalize on being support rather than offensive.

I only use grenade kit for grenade barrage and use the rest on a downed opponent so he does not get rezzed

I don’t even bother using it in PvP. Far too inaccurate against intelligent players.

There’s no intelligence when you are bombing a downed corpse.

(im a girl btw)

illogical grenade argument

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Posted by: CriSPeH.8512

CriSPeH.8512

There’s no intelligence when you are bombing a downed corpse.

I gaurantee you that is the very reason Grenades have been nerfed.

A Dev playing his thief or warrior was downed attacking a keep and 3 buddies tried to go and rez him.
Little did they know that this is the single opportunity that Grenadiers excel at, ppl standing still and not attacking back.
So the Dev got killed and his 3 buddies either ran away or got downed themselves.
The Dev got angry and cried, NERF those grenades, its not fair. how dare your AOE do damage to ppl standing still just taking damage.
Now you can spam Grenades on downed ppl all day and they will still just get rezzed by a single person.
And thats if you can manage to avoid the 7 insta stacks of ranged confusion certain other “balanced” professions can dish out.

This is a true story.
Next week we will be discussing why pure laziness is to blame for our stupid clunky jump shot skill.

illogical grenade argument

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Posted by: NaturalPortman.9562

NaturalPortman.9562

There’s no intelligence when you are bombing a downed corpse.

I gaurantee you that is the very reason Grenades have been nerfed.

A Dev playing his thief or warrior was downed attacking a keep and 3 buddies tried to go and rez him.
Little did they know that this is the single opportunity that Grenadiers excel at, ppl standing still and not attacking back.
So the Dev got killed and his 3 buddies either ran away or got downed themselves.
The Dev got angry and cried, NERF those grenades, its not fair. how dare your AOE do damage to ppl standing still just taking damage.
Now you can spam Grenades on downed ppl all day and they will still just get rezzed by a single person.
And thats if you can manage to avoid the 7 insta stacks of ranged confusion certain other “balanced” professions can dish out.

This is a true story.
Next week we will be discussing why pure laziness is to blame for our stupid clunky jump shot skill.

If that were true, the wells would be nerfed by 33% too. And not really, why don’t you snare your enemies before using nades? Let me guess you just spam them 1 through five. It would be smarter to use your chill grenade first.

(im a girl btw)

illogical grenade argument

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Posted by: CriSPeH.8512

CriSPeH.8512

If that were true, the wells would be nerfed by 33% too. And not really, why don’t you snare your enemies before using nades? Let me guess you just spam them 1 through five. It would be smarter to use your chill grenade first.

If Grenades actually did so much damage they required a nerf then I can think of alot of skills that should have gotted a 30% nerf as well.

I was referring to finishing off downed enemies from a wall before they get rezzed, there is no reason to snare a downed enemy. On a downed enemy its smarter you use your poison grenade first to cut their healing.

But now it doesn’t really matter because Grenades can no longer put out enough DPS to down ppl before they rez.

illogical grenade argument

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Posted by: NaturalPortman.9562

NaturalPortman.9562

If that were true, the wells would be nerfed by 33% too. And not really, why don’t you snare your enemies before using nades? Let me guess you just spam them 1 through five. It would be smarter to use your chill grenade first.

If Grenades actually did so much damage they required a nerf then I can think of alot of skills that should have gotted a 30% nerf as well.

I was referring to finishing off downed enemies from a wall before they get rezzed, there is no reason to snare a downed enemy. On a downed enemy its smarter you use your poison grenade first to cut their healing.

But now it doesn’t really matter because Grenades can no longer put out enough DPS to down ppl before they rez.

Wat, yes they do. When I down someone first action I take is poison grenades then spam away.

(im a girl btw)

illogical grenade argument

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Posted by: CriSPeH.8512

CriSPeH.8512

If that were true, the wells would be nerfed by 33% too. And not really, why don’t you snare your enemies before using nades? Let me guess you just spam them 1 through five. It would be smarter to use your chill grenade first.

If Grenades actually did so much damage they required a nerf then I can think of alot of skills that should have gotted a 30% nerf as well.

I was referring to finishing off downed enemies from a wall before they get rezzed, there is no reason to snare a downed enemy. On a downed enemy its smarter you use your poison grenade first to cut their healing.

But now it doesn’t really matter because Grenades can no longer put out enough DPS to down ppl before they rez.

Wat, yes they do. When I down someone first action I take is poison grenades then spam away.

WAT!?…………………………….
No, they don’t.
I’m not talking about sPvP or 1v1.
I am talking about WvW and throwing grenades at or from a keep wall.
This is what 90% of ppl used their nades for and that is the reason they were nerfed.

Grenades are slow moving, easily dodgeable, random targetting AoE and they only thing they really had going for them was being able to burst stationary ppl down as long as they don’t move. Despite that they STILL get nerfed.

You can be a holy game defender all you want but the fact is that Grenade nerf was a stupid balance decision. If they would have simply waited untill they apply weapon stats to kits then the whole thing would have went down better.

illogical grenade argument

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Posted by: NaturalPortman.9562

NaturalPortman.9562

If that were true, the wells would be nerfed by 33% too. And not really, why don’t you snare your enemies before using nades? Let me guess you just spam them 1 through five. It would be smarter to use your chill grenade first.

If Grenades actually did so much damage they required a nerf then I can think of alot of skills that should have gotted a 30% nerf as well.

I was referring to finishing off downed enemies from a wall before they get rezzed, there is no reason to snare a downed enemy. On a downed enemy its smarter you use your poison grenade first to cut their healing.

But now it doesn’t really matter because Grenades can no longer put out enough DPS to down ppl before they rez.

Wat, yes they do. When I down someone first action I take is poison grenades then spam away.

WAT!?…………………………….
No, they don’t.
I’m not talking about sPvP or 1v1.
I am talking about WvW and throwing grenades at or from a keep wall.
This is what 90% of ppl used their nades for and that is the reason they were nerfed.

Grenades are slow moving, easily dodgeable, random targetting AoE and they only thing they really had going for them was being able to burst stationary ppl down as long as they don’t move. Despite that they STILL get nerfed.

You can be a holy game defender all you want but the fact is that Grenade nerf was a stupid balance decision. If they would have simply waited untill they apply weapon stats to kits then the whole thing would have went down better.

I’m pretty sure the nerf was just to grenades 1 spam skill. But nerf doesn’t affect me that much.

(im a girl btw)

illogical grenade argument

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Posted by: CriSPeH.8512

CriSPeH.8512

I’m pretty sure the nerf was just to grenades 1 spam skill. But nerf doesn’t affect me that much.

I don’t use grenades at all anymore so it doesn’t affect me either but I still think it was a poor and unwarranted nerf.

illogical grenade argument

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Posted by: Alarox.4590

Alarox.4590

I’m pretty sure the nerf was just to grenades 1 spam skill. But nerf doesn’t affect me that much.

So 30% nerf to 90% of the damage instead.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

illogical grenade argument

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Posted by: krixis.9538

krixis.9538

me engineer me spam #1 on big group of players.

me get high kill count

me sad grenade nerf

Desolation EU
Fractal lvl 80 – 126 AR

illogical grenade argument

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Posted by: Gintoki.6405

Gintoki.6405

i thought the nerf was only in spvp? in which case grenades were never op, i figured it was just an attempt to try to balance the intruduction of the sigils working on kits and the increased grenade velocity. the increased velocity is great but i dont think grenades should be balanced from 3x hits, cos actully hitting someone with all 3 hits on grenades just aint gonna happen.

Aurora glade [FURY] clan. Zetsu (zetsudai, zetsu mei, Zetsu Rounin)

illogical grenade argument

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Posted by: NaturalPortman.9562

NaturalPortman.9562

I’m pretty sure the nerf was just to grenades 1 spam skill. But nerf doesn’t affect me that much.

So 30% nerf to 90% of the damage instead.

not rly, grenade barrage is my bread and butter heuehueh DAT 9 K CRIT

(im a girl btw)

illogical grenade argument

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Posted by: tigirius.9014

tigirius.9014

i thought the nerf was only in spvp? in which case grenades were never op, i figured it was just an attempt to try to balance the intruduction of the sigils working on kits and the increased grenade velocity. the increased velocity is great but i dont think grenades should be balanced from 3x hits, cos actully hitting someone with all 3 hits on grenades just aint gonna happen.

Nope once again PVE’ers must bear the brunt of pvp game balance. I truly thought I would never have to deal with this problem again playing this title I thought man I hope that interview I read where they plan on separating the pvp and pve balance in the programming so I never have to respec rebuild spend money on new gear thing I experienced for months in WoW on my hunter just after the release of Cataclysm again! And here it is 4 months later with a broken class again in a AAA title. Is it too much to ask that this doesn’t happen to PVE anymore? Is this going to be what I have to expect from every title I buy now? Because if so I’m just going to stick with SpRPG dungeon crawlers at this point really it’s that bad.

they’ve had 4 nerfs to this class 4 since launch and not a thing but underwater combat fixed which is a big part of this frustration I feel at this point, but there’s also something else. Every interview I read before launch said this game experience would be different in that they would do proper testing and they would separate the behavior of pve and pvp on the classes. So far that hasn’t been true at all for me.

The increased velocity still doesn’t match the speed of the bows. Heck even the pistols don’t match the bows. It’s so ridiculous at this point I just can’t even think about it without my blood pressure shooting up. I mean I seriously thought I would never have to go through what I went thru with WoW on my hunter and here it is happening all over again. smh….

I would love for Grenades to kill in three hits but we have firecrackers really. Bombs are just as bad, they blow up and all we see is smoke and the enemy hitting us still. Bullets don’t mean a thing on this game either unless you are a warrior that is, somehow their bullets work so much better. It’s just that…why is it that the most militant class in the game doesn’t do anywhere near the same damage as the other classes? It really baffles the mind.

The Charr would have never taken back Ascalon if that were the case. Unless that is they were all equipped with the most powerful weapon in the game, two handed swords.

Balance Team: Please Fix Mine Toolbelt Positioning!