is grenade kit still viable ?
I would say it favors condition damage much more now. It is hard to answer your question though, when you use the word “viable”. What is considered “viable” is ridiculously subjective. In my opinion, folks do a great disservice to themselves when using such subjective language when trying to get specific answers.
what I meant by viable is: does it still make good damage compared to other damage made by other classes or other kits ?
and wow coglin … no need to make such a dissertation about what you consider about using “viable”.
I answered your question directly in my first sentance. Then explained how the manner in which you asked it makes it complicated to answer.
Sorry for trying to help. No need to berate me for it.
I believe that the bomb kit is the strongest kit we have now. ( even stronger than traited grenade )
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
This question comes at a bad time because AoE damage is about to be nerfed across the board, which obviously includes the grenade kit. Until this point I was using it effectively in dungeons but I would wait for the patch notes before making any decisions.
Yes it is. At the moment.
We’ll see after the patch though.
But for now, the toolkit spell alone almost makes it worth using it.
Proud member of Velocity [VcY]
In wvw barrage is good dmg. poison, chill, blindness, traited bleed, vulna great in zergs. They just completely suck at where they used to rock. Controlling towers wall. raw damage is ticklish. Im pure GC and nade engi was spamming nades on me and i could heal myself /remove condi faster than nades did any sufficient damage. In most important part their just waste.
About aoe nerf i dont think anet nerf engis aoe’s. We are aoe proff without singletarget skills/spells and without melee weapon.
(edited by ikiturso.4026)
Yes it is viable. In fact it’s the most viable kit right now if we’re talking pve and wvw.
Skill 1 outdamages rifle skill 1, while also being AoE. Skill 3 and 4 are amazing, chilled is the most amazing debuff in the game and it works vs everything, while rifle only works well vs melee opponents and loses a lot of effectivenes against bosses, players with stability and those unstoppable undead abominations. On top of skill 4 being an amazing debuff it also deals a lot of damage. In fact out of whole engineer kit, the only thing that counters those unstoppable abominations is blind and chilled, which are both plenty available on nades. I highly highly recommend running power build with nades.
Personally I love grenade kit. When fully traited you get an AOE long range artillery attack that comes with great conditions and potentially stacks vulnerability extremely well. I favor going all the way to grenadier but I have also run builds without where I really just use the conditions and grenade barrage. My build currently is 30/10/0/10/20. With a mixture of knights/PTV armor and zerker jewelry I feel I run a very nice balance of defense and offense. Typically I am not just sitting in the grenade kit though. I have always felt the kit looses effectiveness when you stay in it instead of rotating to other ablities especially ones that immobilize/knockdown/cripple. Between my runes (4 lich and 2 lyssa) and my +30% cond duration from the power tree I get a total +50% cond duration. With food you can then have a +90% duration…if anyone knows how to achieve the full 100% condition duration while in a kit please let me know. I feel this compliments the grenade kit well especially adding duration to the chill which can set up barrages, slow unstoppable mobs, and help control the zerg front.
I always use rifle with nades but it is justifiable to run pistols as well since the conditions synergize well.
With a mixture of knights/PTV armor and zerker jewelry I feel I run a very nice balance of defense and offense.
Just curious: since you’re emphasising condition damage so much, wouldn’t it make sense to use rampagers instead of berserkers?
I think it is still a viable weapon.
As already stated, it still provides decent damage (when it hits) and is awesome for stacking some conditions, especially vulnerability.
I am currently testing what kind of gear I want to use with my nades. Currently I´m using knight gear with berserker jewels… But I am thinking about switching the jewels for some rampager jewels. But on the other hand Vulnerability synergises well with direct damage.
Got any help for me there?
With a mixture of knights/PTV armor and zerker jewelry I feel I run a very nice balance of defense and offense.
Just curious: since you’re emphasising condition damage so much, wouldn’t it make sense to use rampagers instead of berserkers?
My strategy was more towards condition duration instead of damage. Since I already had +30% in the power tree I figured I would just add to the duration and get 50%. This was to get more out of chill, blind, and poision. Poision I use more for healing reduction than the damage it could apply. The added duration also works well with vuln stacking which steel packed powder allows us to do extremely well . I run with the sitting duck trait so net shot combined with one of the condition grenade skills means instant multiple stacks of vuln + whatever condition grenade you used + potential on crit cond. Just to make whiping conditions that much more frustrating
I considered the crit damage to be more valuable than the condition damage so instead of pursuing the precision tree and equipping rampager gear I went with the tools tree and got berzerkers. This is partly due to me also having kit refinement and always waiting for an opportunity to get a double barrage off. You can run a grenade build either way and have great results. Not to mention bombs can lay out some serious condition damage as well. I use my grenades more for burst damage/control and my rifle as my main weapon.
If I would run condition damage I think I would prefer bombs and pistols to grenades though. Just because the base damage of bombs is nice and you get burning and confusion which are heavy hitter conditions.
As long as you don’t want any badges or kills, then yeah, go ahead and tickle the enemy with vulnerability.
is bomb kit good ?
thanks in advance
It seem that all of you forgot to answer this question !!
My answer >>I believe that the bomb kit is the strongest kit we have now. ( even stronger than traited grenade ).
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
is bomb kit good ?
thanks in advance
It seem that all of you forgot to answer this question !!
My answer >>I believe that the bomb kit is the strongest kit we have now. ( even stronger than traited grenade ).
Bomb kit is indeed a great kit. Bombs will out dps grenades but you will also have to be in the fray for them to be effective. If you build the power tree to 30 then you can switch between bombs and nades depending on the situation which is what I like to do. The bomb kit also comes with its own set of combo fields and a blast finisher.
Bomb kit is indeed a great kit. Bombs will out dps grenades but you will also have to be in the fray for them to be effective. If you build the power tree to 30 then you can switch between bombs and nades depending on the situation which is what I like to do. The bomb kit also comes with its own set of combo fields and a blast finisher.
Exactly my point , I use the same utilities bomb , grenade and mine. >> http://tinyurl.com/ap5uwkp
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.