looking for a good dungeon running build
I’ve run a 30/0/30/10/0 p/p build through all three paths of Ascalonian Catacombs, Sorrow’s Embrace and Honor of the Waves, with a good bit of success – mostly as kite, or NPC protector in applicable segments.
In Ascalonian Catacombs, I have been able to kite a skelk horde with reasonable success, using turrets, detonations thereof, and whatever I had to slow them down/knock them back to prolong the chase, with Throw Mine and Mine Field doing additional damage to the pursuers.
Honor of the Waves involved a lot more running into combat, dropping turrets and mines willy-nilly and generally ruining days in an aggressive manner. Underwater bosses, in particular, seemed to focus primarily on me, so Grenadier came in handy.
Loadout:
Explosives Traits: Shrapnel, Accelerant-Packed Turrets, Enhanced Performance (or Grenadier, in Honor of the Waves’ underwater sections)
Inventions Traits: Metal-Plated Turrets, Elite Supplies, and Rifled Turret Barrels
Alchemy Traits: Self-Regulating Defenses
Skills: Healing Turret, Thumper Turret, Flame Turret, Throw Mine, Supply Crate
I’ve since swapped Elite Supplies for Reinforced Shield, and my second pistol for a shield. Reasonable success has been had, but recent groups haven’t been quite as good as the group I ran the first set of dungeons with.