many players talking about turrets...
Got a bad link there..
But here’s my PvP turret build, did about 10 battles with it and (surprisingly..) it worked!
http://gw2skills.net/editor/?fcMQFAUlspyVntSZF17IxoCMO0jEj/FD6he9beB
Just copy paste the link.
Got a bad link there..
Just copy paste the link.
I’m trying out an offensive build with beserker’s amulet and turrets. The key traits for this build are Accelerant-Packed Turrets and Static Discharge.
http://gw2skills.net/editor/?fcAQFAUlIqicnpy2F1LJxIFkuzgUkX/KqQl/ogt0F;TkAg0CnowxgjAHLOOck4MoA
Most people favor Kit Refinement over Static Discharge in their offensive builds, because they have to compete for their spot in a team with thiefs that are able to 1shot people and an Engineer won’t be able to do that with Static Discharge. But I think if a team wants a player for 1shots, they will always favor the thief. You pick the Engineer for his adaptability. Static Discharge in this build is more for sustained damage.
I actually wanted to create an own topic for this build, to go more into detail about all the options you get with it, but I’m too lazy. For example what I like to do is use my turrets as additional defensive cool downs. If a thief jumps on me and my stun breaker is on cooldown I just knock him back with one of my turrets. Or I chain CC my enemy to eternity: Pull him the tool kit, hit him with pry bar, knock him back with a turret, throw wrench, immobalize him with net shot, get back at him with jump shot and knock him back again with overcharged shot, spamming surprise shot the whole time.
The downside of this build is a very high skill cap that comes with the huge amount of options. The survivability is actually quite good, although using a berserker’s amulet. The current meta is all about avoiding burst damage and this build is quite good at it. I guess a soldiers amulet would make it easier if you are not yet familiar with this build, but you are not really fulfilling a role in a team then.