many players talking about turrets...

many players talking about turrets...

in Engineer

Posted by: ButterOfDeath.2873

ButterOfDeath.2873

…So i’ve spent a little of my time to try to find that so talked turret build.
http://gw2skills.net/editor/?fcAQFAUlIqSVnrSbF1LJRIFJWwgeY38iXRFu8nCsF;ToAAzCpoCzAmAMbRuwkFNE4UC here’s the result.
It is a build based on turrets,hard CC and condition damage.
It is easily countered with stability,and high range attacks.

Rifle-sigil of smoldering / sigil of purity,at your personal preference
Elite supplies can be swapped with autotool installation.
Any heal skill is fine,i prefer the heal turret for the cleanse.

So,about the build:
Traits 10/30/20/10/0
Explosives: incendiary powder,to apply burning when critting
Firearms: sitting duck,cause you’ll rely on hard CC alot
hair trigger,to lower the rifle’s cooldowns
napalm specialist,cause we’ll deal mostly burn damage
Inventions: metal plating,to increase turret’s survival
elite supplies/autotool installation,to have a better elite or make your turrets heal.
Alchemy: acidic coating,cause it’s nice to apply poison during a fight

Runes
2 runes of the forge-for burning duration
2 runes of the baelfire-for burning duration
2 runes of lyssa-for condition duration

Gameplay
Of course,this is a sPvP build,so your objective is to defend and secure capture points.
The turrets shouldn’t be placed immediatly,instead,they should when the enemy is already in a short range.
The healing turret should be positioned last,and in the back of the fight.
The first turret to be placed is the flamethrower one,near the middle of the upcoming fight,and the rocket tower near any edge,away from the healing turret and far enough to don’t take AoE damage that was aimed to the middle.
Lastly,the net turret,before placing it be sure to use your toolbelt skill,and while placing it overcharge all your turrets.It has to be placed in any of the remaining edges.
When you’ll deploy the net turret,the enemy should be inside the area of the c.point,and this is where the fun begins: while the net turret will stun your enemy,go near it,do a double jump(5 skill of rifle) and use your blunderbuss; then use your overcharged shot to pull him near the net turret,and wait for the turret to immobilize him again when he comes up,then you’ll do the same once more.

This chain of abilities should lead to huge condition damage,while having the enemy crippled in place for a long time.

I tested it once just now and it seems to work well: i’ve been able to tank a guardian and an engineer for about two minutes,but then the net turret got destroyed :s

many players talking about turrets...

in Engineer

Posted by: Ferum Flamebender.5910

Ferum Flamebender.5910

Got a bad link there..
But here’s my PvP turret build, did about 10 battles with it and (surprisingly..) it worked!

http://gw2skills.net/editor/?fcMQFAUlspyVntSZF17IxoCMO0jEj/FD6he9beB

Just copy paste the link.

Aetra Ironbender, Rated E for Engineer- [WoT] Warlocks of Tyria- Far Shiverpeaks

many players talking about turrets...

in Engineer

Posted by: XIII.9615

XIII.9615

Got a bad link there..

Just copy paste the link.

I’m trying out an offensive build with beserker’s amulet and turrets. The key traits for this build are Accelerant-Packed Turrets and Static Discharge.

http://gw2skills.net/editor/?fcAQFAUlIqicnpy2F1LJxIFkuzgUkX/KqQl/ogt0F;TkAg0CnowxgjAHLOOck4MoA

Most people favor Kit Refinement over Static Discharge in their offensive builds, because they have to compete for their spot in a team with thiefs that are able to 1shot people and an Engineer won’t be able to do that with Static Discharge. But I think if a team wants a player for 1shots, they will always favor the thief. You pick the Engineer for his adaptability. Static Discharge in this build is more for sustained damage.

I actually wanted to create an own topic for this build, to go more into detail about all the options you get with it, but I’m too lazy. For example what I like to do is use my turrets as additional defensive cool downs. If a thief jumps on me and my stun breaker is on cooldown I just knock him back with one of my turrets. Or I chain CC my enemy to eternity: Pull him the tool kit, hit him with pry bar, knock him back with a turret, throw wrench, immobalize him with net shot, get back at him with jump shot and knock him back again with overcharged shot, spamming surprise shot the whole time.

The downside of this build is a very high skill cap that comes with the huge amount of options. The survivability is actually quite good, although using a berserker’s amulet. The current meta is all about avoiding burst damage and this build is quite good at it. I guess a soldiers amulet would make it easier if you are not yet familiar with this build, but you are not really fulfilling a role in a team then.