melee or range?
I’ve actually been hearing that p/p is one of our last viable builds.
The thing I noticed about it is it doesn’t really matter how you build it (power vs condition damage) but you need a lot of precision.
I’ve found that a healthy mix of condition and power is best, not all one or the other.
But this is just my observation.
p/p works great with elixirs and it works great with static discharge (if built more for power)
what is your point distribution with p/p build? Atm I switched to rifle because playing with p/p was pain in the *
Engineers have one of the more complex mixes of range/melee in their builds. As with all professions except condition necro, our damage tends to increase the shorter range we are at.
You might try rifle—it has a decent ranged autoattack and melee burst. Fully ranged engineers are still viable. Grenade kit is our only all-ranged option.
In PVE, Which kit should I use with rifle and p/p both? And should I use turrets? I am currently using healing, flame and rifle turret on 6,#7,#8#
Just depends on what you like! Tool kit works well with rifle or static discharge builds. Rifle turret is also excellent for static discharge. Bombs will do better straight up damage.
Turrets are in an odd place right now because they’re not that great as simple damage-adds. For example, taking static discharge and just using the rifle turret toolbelt and immediately blowing up the turret after you place it will do more damage than the actual turret would if you left it down. You can definitely make them work for you if you like them, though.
After you hit 60, you can use grenades. I find PvE with rifle+grenades a lot of fun.