modified ammunition.
More.
Grenade Barrage testing. 70 base.
72 vs burning.
75 with bleed.
77 with bleed and cripple. (note box of nails DOES seem to apply both cripple and bleed conditions.)
Glue shot as well.
Glue shot>BT
147. as expected of 2 conditions.
So its probably blind not working. while bleed does too much. need to test these next.
77 static discharge discharge base.
79 with burn.
83 with bleed.
Testing blind on grenades and flamethrower.
144 throw wrench. Blind is working on TW.
now I notice bt has the same base damage as TW… but ITS doing 147 with 1 conditions.
147 Blowtorch. this is expected from 2 conditions.
(150 with PDV and SS, which SHOULD be 3 conditions, but counts as 2.)
150 also with smokevent and pdv for blind/poison for example..
hrm. 150 for pvd, smokevent,and prybar as well… same 3 conditions. not stacking.
I dont know..
Would you mind summarizing what the issues are with Modified Ammunition?
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Note that 30 in firearms will get you the Target the Maimed minor grandmaster trait, which does +5% damage to bleeding foes. That may be why you think bleed is boosting the damage too much.
Note that 30 in firearms will get you the Target the Maimed minor grandmaster trait, which does +5% damage to bleeding foes. That may be why you think bleed is boosting the damage too much.
oh right of course. ok, that explains that. Thanks.
Would you mind summarizing what the issues are with Modified Ammunition?
Skills that apply a condition do not seem to gain damage from that condition type.
Meaning, blowtorch lists 142 as damage, deals 141. If it was gaining from its own burn, then it should be 144. but it does 141. If you use flamethrower, rocketboots, etc, to apply a burn to the target, THEN use blowtorch. blowtorch STILL does 141. this seems to work with all skills. Static shot does this with blind/confuse. ES with bleed.
Blowtorch was getting 2% more damage then throw wrench for some reason, despite having the same list damage. When Blowtorch did have a condition applied, it jumped up an extra 2%. (granted, the damage it should be doing with the burn. however, the other skills do not behave this way.)
Static shots blind and confuse seems to only count as 1 condition.
Blind and confuse from other sources combined did seem to work. however, when testing poison, blind, and confuse from 3 sources, it also only was counting as 2 it seems.
Pros:
glue shot DOES count as 2 conditions for 4%.
Toolbelt skills do gain the extra damage, as well as static discharge.
not tested. Vul. Or conditions from other professions.
In a party or group environment. in party play constant 8-10(12 total possible) conditions on target is the norm. A 16-20% damage buff.