mortar field finishers3, when will the work
I think (i’m not positive), you’re talking about removing conditions on yourself with Mortar #4 and Mortar #1 but i don’t think it works like that. Mortar #1 is a projectile finisher, so i think the mortar #1 has to hit the target to remove the condition, i don’t think the splash effect counts as the projectile finisher.
Hopefully i’m not wrong in saying this
I think (i’m not positive), you’re talking about removing conditions on yourself with Mortar #4 and Mortar #1 but i don’t think it works like that. Mortar #1 is a projectile finisher, so i think the mortar #1 has to hit the target to remove the condition, i don’t think the splash effect counts as the projectile finisher.
Hopefully i’m not wrong in saying this
Actually it works like you describe it. The projectile itself has to hit the target to grant the projectile finisher.
But if I remember correctly, Anet already admitted that this is not intended. It is supposed to work like OP is saying: If you use mortar 1 in a combo field, it would grant the projectile finisher for all the targets hit by the aoe damage of the shell.
The actual finisher is absolutely unusable. But like many many maaaaaany other bugs of engineers, it seems like this one is on the bottom of the priority list…