nerf healing on bomb #1

nerf healing on bomb #1

in Engineer

Posted by: JohnDied.3476

JohnDied.3476

And put it on the rest of the kit.

Got your attention?

I’m just putting this idea to the forums to see whether its any good or not. Try not to bash, and instead give it some thought and feedback.

How about the devs take away that spammable heal (~340 max with all healing gear) on bomb #1 with the healing bombs trait and replace it with stronger heals (or heals that scale better with healing power) on #2, and #3.

It would go something like this. So that this trait doesn’t become OP, you take away heal on bomb #1 and do the following:

Bombs #2:
-No change to damage or fire field.
-No change to cooldown.
-Base heal 400
-Scales with healing power by .25

Bomb #3
-No change to damage or confusion.
-No change to cooldown.
-This skill now places a water field for 3 seconds
-4 stacks of regen (on ground, like healing spring or healing rain).

So the old formula:

bomb #1 spammable (with delay) ~340 heal per 1.5 seconds (in 20 seconds ~4.5k heal)

New heal formulas:

bomb #2- 400(.25) every 10 seconds. With 1000 in healing = 650 heal every 10 sec, 1.3k available in 20 seconds.

bomb #3- 4 stacks of regen (4*130 health/sec) for 3 seconds = 1560 heal available in 20 seconds.

Total heal every 20 sec for new skills:
Bomb #2 + bomb #3 = (1.3k) + (1.6k) = around 2.9k

Old heals in 20 seconds:
~4.5k

So, why am I asking to nerf our healing bombs?

Because healing bombs are not a good build outside of PvE, and even there they’re not the greatest. To make the healing decent you have to couple them with Elixir gun and a lot of regen. On top of that, most traits that go well with healing bombs are located in the alchemy traitline, not the inventions line.

So Why, oh god, are you asking the devs to nerf those heals?

In order to get that ~4.5k heal in 20 seconds you have to spam healing bombs for 20 seconds. This goes against the engineer playstyle of not depending on auto attacks. The devs have to make a spammable heal weak in the case of us actually spending all of our time spamming it.

It fits in better with the engineer playstyle to have two decent heals on bomb kit (on a 30 point line) rather than one really terrible heal be spammable. And it does a better job at healing since they’re burst heals.

Every 20 seconds you can go back into bomb kit (when the cooldowns are off) and go into melee range without having to spam #1 over and over again. You can focus on using our cooldown abilities and still get decent heals (2.2K burst).

Isn’t this stepping on the issues people are having with Eles? Wouldn’t this make a potentially tanky class worse?

Staff ele gets water blast+geyser+healing rain gan heal for 3.6k with 1000 healing power. The new bombs wont approach this potential burst heal (staying at 2.2k burst with 1000 healing power).

So the new set up for healing bombs isn’t OP because you still can’t burst heal as much as a healer ele, but you can depend on those burst heals to keep you alive while you dart in and out of combat for your bombs.

nerf healing on bomb #1

in Engineer

Posted by: MarkillerX.3796

MarkillerX.3796

Looks good, I guess.

nerf healing on bomb #1

in Engineer

Posted by: Spalen.9483

Spalen.9483

No. Don’t fix it if it ain’t broken.

nerf healing on bomb #1

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

I think that would be a good change. There are so few situations in which you’re able to constantly spam bombs—and those are rarely situations where anyone needs healing.

By the way, engineers no longer have invisible cooldowns on their invisible cooldowns, so I guess you’ll have to change the sig