(edited by SmallCat.7413)
new bag kit
and this bag kit can’t fill another bag kit.
I don’t understand Sir.
So, you basically want a utility skill that gives allows us to have 2 extra utility skills?
Why?
So, you basically want a utility skill that gives allows us to have 2 extra utility skills?
Why?
no,just one extra untility.
moar apm
/15
enggineer have a bag kit which put in utility slots.player can fill 2 things in it(weapon kit,elixir,turret,some gadgets).when player use bag kit,the old utility slots skills gone(except bag kit), the things in bag kit replace it,but no tools belt skill.when player chick weapon swap botton or chick the bag kit,the old utility slots skills return.
Translation
Engineers have kits wich take a utility slot. Player should be able to fill 2 utility skills into the kit slot. When the player uses the kit, for example 7, then the other 2 utilty skills wich have been chosen and put into the engineers kit before should take place of number 8 and 9. Tool belt skills aren’t affected by this action. By pressing the weapon swap button or by pressing the kit button, the old utlity skills will return.
Sir – this took me about 10 minutes to understand – improve your english plz
… also I don’t like the idea – too complicated and too many utility skills for the Engineer compared to other classes.
- Xyonon aka Madame Le Blanc
you’re welcome
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
enggineer have a bag kit which put in utility slots.player can fill 2 things in it(weapon kit,elixir,turret,some gadgets).when player use bag kit,the old utility slots skills gone(except bag kit), the things in bag kit replace it,but no tools belt skill.when player chick weapon swap botton or chick the bag kit,the old utility slots skills return.