(edited by Signas.9247)
new player, is this good for PVE? (Bomb kit)
Those are guardian builds….. ???
ah sorry about that, i forgot to press the “get quick link” button >_>
*allright its fixed
30 Invention is a bit more useful in PvP, where tanking has its place (like defending a capture node).
Unfortunately there’s little reason to run such a build in PvE, as most encounters are more about active defense (boons, dodging, etc.) and less about passive defense (toughness, vitality, healing power). Fractals are a pretty good example of this.
At FOTM 10-20, you can still run passive defense builds and do OK. But by FOTM 50, you are expected to know how to dodge, use projectile walls, and boons, as toughness and vitality become almost meaningless.
If you’d like to see some PvE-centric bomb builds, just to get an idea of what we generally aim for at 80, you can see a link in my signature.
If you’re planning on ignoring PvP, look towards something which will maximize your DPS and use dodges to survive.
Perhaps something like this…
Auto-attack with bomb 1, use toolbelt 3 & 4 to trigger Static Discharge and rotate to Rifle for Blunderbuss/Jump Shot combos.
Someone with more Engineer PvE experience might be able to refine this build further.
Please don’t ignore PvP though, it’s far too excellent in this game.
(edited by Brew Pinch.5731)
thankyou guys =)
the reason why i put more into survival because iam not good with reflex stuff like dodging, that and my latency is not that good, i got like slight delay when i press hotkey and stuff.
- i just read your signature link, i think i got the rundown for engineer stuff, so i just pump everything into offensive basically
Well, you don’t have to go the full 30/30 to start. You can cushion the learning curve putting more points into Alchemy. Something like 25/25/0/20/0 would be a bit safer. Once you feel more comfortable with the build, go with 30/30/0/10/0 variant and then go with 10 Tools when you’re confident in your abilities.
Just make a point to read over the traits you’re taking, and understand why they’re important. 25 Firearms and 25 Explosives, despite being “minor” traits, are some of the most important to maximizing your DPS. Once you understand why they’re taken, it’s easier to comprehend what you’re giving up by building in survivability. It’s OK to do when starting out, but you should be realistically be building toward these “better” traits as you get more comfortable with the content.
There are other ways to boost your survivability without compromising your trait setup, like going with an Energy sigil over Force/Night, giving you more dodge rolls. You could also go with a more defensive-minded rune set. You could also slot more stunbreakers, heals, and blocks (i.e., the shield, elixir gun, and tool kit). I just don’t recommend building in too much “tanky” gear. It instills bad habits. Instead, learn to rely on your dodges and blinds. They’re what will keep you alive at high level FOTM and “end game” content, not stacking toughness and vitality.
I suggest rolling with your engineer in open world events for a while. Fight bosses like Golem at melee range, learning to avoid the lightning fields on the ground. This is good practice to make you a better player in a criticism-free environment. Many times the most important thing about staying alive at melee range is not about dodging but just knowing where to stand. Some of this just comes from simply learning the patterns and becoming experienced, but a lot of it is also about understanding the core systems in place in Guild Wars 2 and knowing your limits (i.e., how many attacks you can dodge in 30 seconds).
I also think PvP is a great way to learn how to dodge effectively, but it’s a bit harsher of an environment.
Good luck.
(edited by Phineas Poe.3018)