node assault help

node assault help

in Engineer

Posted by: jrmunch.4251

jrmunch.4251

Hello, the following is my node assault engineer build I have been playing:

http://intothemists.com/guides/929-node_assaulter

I am wondering if there are any tweaks I could make to improve it…especially with sigils/runes choices. Also I am not sure if cloaking device and power shoes are really the best choices there. Thanks!

Edit: the context is spvp hotjoin

(edited by jrmunch.4251)

node assault help

in Engineer

Posted by: Intellidonkey.5410

Intellidonkey.5410

Traits:
Never take cloaking device if you’re going to be on points.

I don’t like backpack regenerator. Simply doesn’t heal enough. Trade it out for Invigorating Speed, maybe?

Good number of pushbacks, but Juggernaut isn’t that cool. I use a flamethrower myself, but I use it for everything except its attack. I would move that into Alchemy for Automated Response. It’s so good.

Condition Removal looks like it may be a problem for you. Healing Turret only removes 2 when you overcharge it.

Sigils and Runes:
I used Melandru for a little while. It’s pretty okay.

I disagree with Superior Force. You wouldn’t be rocking Shaman if you were concentrating on damage, and 5% on top of that would barely be noticeable. Go with a Condition Duration one, maybe?

Superior Energy… If you decide to go with Invigorating Speed this’ll just be overkill. I use Hydromancy myself. The Chill messes with melee classes cooldowns and speed. Or maybe you just want to dodge forever. Sounds troll-y.

Engineers – Dagny (In The Lab) Kristopherson, Rektor Skillshot
Ten Percent [Rekt] – GET REKT
This is the only profession I play.

(edited by Intellidonkey.5410)