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Posted by: gartz.7013

gartz.7013

OK, so i main a their but for pvp thief isn’t really….what the team needs. So i went learned decap engi fell in love with it and then went to try out condis…kitten bricks…and wanted to take him into wvw so i made some celestial armor got some dire trinkets and off i went…only to find that(not only that i suck in wvw with engi since its a different ball game) nandes and bomb kit aren’t as well rounded in wvw as they are in pvp…my question is if someone can point me in the direction of a build or videos-already have checked wolfineer- that could shed some light on how i can play this class effectively in wvw. i enjoy those 2 kits the most but will be open to power builds(preferring condi tho) since I’ve been tinkering with that ft build and like it..THANKS

solo cheese engi/ex teef

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Posted by: johnsonade.9547

johnsonade.9547

OK, so i main a their but for pvp thief isn’t really….what the team needs. So i went learned decap engi fell in love with it and then went to try out condis…kitten bricks…and wanted to take him into wvw so i made some celestial armor got some dire trinkets and off i went…only to find that(not only that i suck in wvw with engi since its a different ball game) nandes and bomb kit aren’t as well rounded in wvw as they are in pvp…my question is if someone can point me in the direction of a build or videos-already have checked wolfineer- that could shed some light on how i can play this class effectively in wvw. i enjoy those 2 kits the most but will be open to power builds(preferring condi tho) since I’ve been tinkering with that ft build and like it..THANKS

To tell the truth Condi duration is more the thing in wvw when solo roaming. That way the condis we apply with say pistol and toolkit can be ticking while we kite, guard, reflect and aoe to make our enemies blow their cooldowns. The thing about thieves I think is the dedication you can give to one target. The meta for engineers is about surviving and applying pressure and ccing to prevent heals or escapes. One really good engineer I can swear by is Teldo. Check his youtube for tips but really watch his roaming on his twitch channel (twitch.tv/teldoo). it seems like he has a plan for each range, but he also knows great combo chains to get a bit of stealth and escape when necessary. Good luck, hope I helped!

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Posted by: gartz.7013

gartz.7013

it does, thank you! but if i can ask, why condi duration? the max i can get with stacks(no guard yet) is 1623 with food and i feel like thats a little lowish? and with how fast people can clear condis doesn’t that make the duration a little useless?

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Posted by: johnsonade.9547

johnsonade.9547

it does, thank you! but if i can ask, why condi duration? the max i can get with stacks(no guard yet) is 1623 with food and i feel like thats a little lowish? and with how fast people can clear condis doesn’t that make the duration a little useless?

Well the point is to load conditions quickly on your opponent for pressure, meaning they have to clear conditions before their health gets too low. When they go for the heal, you interrupt and add a little spike damage. Even if you miss the interrupt window that’s okay, as long as something you apply is still ticking on them. Load on lots of conditions in their last 10-15% of health. That way if a gank comes, your first opponent will still be out of the fight bleeding, poisoned and on fire, meaning they can’t rally on their own. You can use them as downed bait, and fight over them with your cleave/aoe skills if necessary. If they are a warrior, keep your distance, let the conditions tick and that’ll force them to use their vengeance downed skill. 1623 condition damage is lowish compared to some professions, but fire doubles it’s potency at 1300, and poison/bleeding double theirs at about 820 I believe.

As an engi, you can find safer to do things besides stomps. Like loading on conditions on downed players, training turrets on them or ccing them off a cliff. You won’t be knocking down siege or keep doors very quickly, but you’ll be a way more dangerous roamer for sure. Also you’ll probably beat the heck out of thieves since you know the profession so well. Glad you’re enjoying engi too but there are even more builds—power builds, might stacking builds, cc builds—to mess around with until you’re at a happy place. Force yourself to try weapons and kits you don’t like in PvE to get used to them. Before long you’ll have mastered every tool an engi has and know what you need and don’t need to bring for a given situation.

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Posted by: Mouby.7096

Mouby.7096

OK, so i main a their but for pvp thief isn’t really….what the team needs.

Excuse me?

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Posted by: attrail.8613

attrail.8613

You should take a look at yishis’ engi pvp vids. hes really good at explaining his actions and his reasoning plus he also started out as a thief.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

The bomb kit and is more than viable in WvW, whether solo roaming or at the front of a zerg. I comfortably plant myself on commanders in WvW with a 0/0/30/30/10 spec on my engineer.

When solo roaming, I suggest making a point to running with a weapon with a torment sigil. That on top of your burning and confusion will give you considerable condition damage.

Celestial is a good armor choice. It’s what I run pretty much everywhere in WvW, as it’s my ascended armor set. Durable enough to outlast most other enemies on the front line, but powerful enough to kill players in 1v1/2v2 situations.

You should run Rabid/Rampager over Dire for your jewelry, as you want the precision for on-crit effects like Incendiary Powder. Burning damage is actually one of the biggest contributors of our condition damage across the board in PvP/WvW, and I think a lot of players don’t value it enough. Full Dire may be a good survivability increase, but your damage output will go down the tubes.

I personally like running 20/0/10/30/10 when roaming, paired with a couple Giver’s weapons for additional duration, usually pistol and shield. I prefer rolling with my rifle for Jump Shot mobility when zerging (if I overextend), but if roaming the pistol/shield is ideal. Explosive Shot’s bleeding is marginal but it’s a nice cover condition if you’re facing someone with a lot of cleanses. Static Shot is also a nice blind, but Poison Dart Volley’s poison is one of the better conditions to use against guardians, warriors, and necromancers. Any class that relies on passive healing will crumble under poison.

This build gets me all the important bomb traits and allows me to still stack survivability with points in Alchemy and Inventions. I personally pair it with the tool kit, but where you go with it ultimately is up to you. Confusion, burning, and torment together really give most classes a hard time.

I hope this helps.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

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Posted by: ellesee.8297

ellesee.8297

grenades and bombs are fine. in open world pvp you just need to use your pistol more.

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis

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Posted by: gartz.7013

gartz.7013

well i broke down and ended up using tool kit vs bomb kit…but i still miss my bombsT.T

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Posted by: johnsonade.9547

johnsonade.9547

well i broke down and ended up using tool kit vs bomb kit…but i still miss my bombsT.T

Well it’s okay to miss a good thing ;D
Hopefully you can return to them after the new feature patch comes out!

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Posted by: izzuedotcom.2498

izzuedotcom.2498

The bomb kit and is more than viable in WvW, whether solo roaming or at the front of a zerg. I comfortably plant myself on commanders in WvW with a 0/0/30/30/10 spec on my engineer.

When solo roaming, I suggest making a point to running with a weapon with a torment sigil. That on top of your burning and confusion will give you considerable condition damage.

Celestial is a good armor choice. It’s what I run pretty much everywhere in WvW, as it’s my ascended armor set. Durable enough to outlast most other enemies on the front line, but powerful enough to kill players in 1v1/2v2 situations.

You should run Rabid/Rampager over Dire for your jewelry, as you want the precision for on-crit effects like Incendiary Powder. Burning damage is actually one of the biggest contributors of our condition damage across the board in PvP/WvW, and I think a lot of players don’t value it enough. Full Dire may be a good survivability increase, but your damage output will go down the tubes.

I personally like running 20/0/10/30/10 when roaming, paired with a couple Giver’s weapons for additional duration, usually pistol and shield. I prefer rolling with my rifle for Jump Shot mobility when zerging (if I overextend), but if roaming the pistol/shield is ideal. Explosive Shot’s bleeding is marginal but it’s a nice cover condition if you’re facing someone with a lot of cleanses. Static Shot is also a nice blind, but Poison Dart Volley’s poison is one of the better conditions to use against guardians, warriors, and necromancers. Any class that relies on passive healing will crumble under poison.

Phineas do you mind sharing your zerging wvw build please?

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Posted by: Phineas Poe.3018

Phineas Poe.3018

The bomb kit and is more than viable in WvW, whether solo roaming or at the front of a zerg. I comfortably plant myself on commanders in WvW with a 0/0/30/30/10 spec on my engineer.

When solo roaming, I suggest making a point to running with a weapon with a torment sigil. That on top of your burning and confusion will give you considerable condition damage.

Celestial is a good armor choice. It’s what I run pretty much everywhere in WvW, as it’s my ascended armor set. Durable enough to outlast most other enemies on the front line, but powerful enough to kill players in 1v1/2v2 situations.

You should run Rabid/Rampager over Dire for your jewelry, as you want the precision for on-crit effects like Incendiary Powder. Burning damage is actually one of the biggest contributors of our condition damage across the board in PvP/WvW, and I think a lot of players don’t value it enough. Full Dire may be a good survivability increase, but your damage output will go down the tubes.

I personally like running 20/0/10/30/10 when roaming, paired with a couple Giver’s weapons for additional duration, usually pistol and shield. I prefer rolling with my rifle for Jump Shot mobility when zerging (if I overextend), but if roaming the pistol/shield is ideal. Explosive Shot’s bleeding is marginal but it’s a nice cover condition if you’re facing someone with a lot of cleanses. Static Shot is also a nice blind, but Poison Dart Volley’s poison is one of the better conditions to use against guardians, warriors, and necromancers. Any class that relies on passive healing will crumble under poison.

Phineas do you mind sharing your zerging wvw build please?

Sorry if my rambling was distracting. The build I run in zergs was listed right at the beginning of the post: 0/0/30/30/10. I usually run with the rifle for Jump Shot mobility with Celestial armor and Soldier everything else.

Bomb Kit + Tool Kit + Slick Shoes/Rocket Boots as utilities.

Runes are 4 Traveler, 2 Lyssa. This is a carry-over from PvE, so I’m sure there are better options … and 2 Lyssa may get nerfed when they push rune buffs up to 4/5/6. May be safer going with full Traveler but w/e.

Inventions: IV, VI, XI
Alchemy: I, VI, IX
Tools: VI

Build highlights: permanent vigor/swiftness, 50% damage reduction while knocked down or stunned, and good health regen between Backpack Regen and Elixir-Infused Bombs. Very survivable, lots of tags, and it’s fun knocking down people with Slick Shoes. Rocket Boots are more for mobility, but you lose a stun breaker. Elixir S is good as third utility as well if you want extra survivability, especially if you’re outmanned.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)