pistol pistol
Look for “Kitless engi” or “Turretless engi” on youtube. Pretty good P/P build that still looks solid. I am looking into a scrapper variant myself.
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
The problem with Elixir U is that its main appeal as a quick stomp was gutted. What we are left with now is something that should be used offensively, but is tied defensively as a long CD stun break that is easily replaced by Elixir Gun. That being said, if you are intending to run a p/p condition build it would make more sense to take Elixir Gun regardless due to the superior bleed stacking and weakness generating potential from the auto attack. The fact that you would be using such a build in either PvP or WvW would essentially mean that you are very likely going to want to bring Elixir S, both for the intended purpose of stealthing and safety (stomping/burst).
I realize that this does not break the mold for the current p/p variant predominantly in use, but that is with good reason. If you intend to take both Elixir C and U, then you are gimping not only your survivability, but also your damage potential. Elixir C is too defensive of a utility (with no offensive benefit) and becomes obsolete with battle experience and innate prediction capability. Elixir U is too unstable for a reliable utility, you either save it for the stun break and hope your retaliation pays off or bust it early and hope your pre-emptive strike plays out. As it stands, I personally don’t see either of these as being dynamic enough to sacrifice Elixir S or a kit.
I’m not by any means saying this is good, but currently:
P/P
Rampagers
Rune of Afflicted
Sigils: Agony/Smoldering
Utility: Bulwark/Rocket Boots/Toolkit
Heal: Turret
Elite: Stealth Gyro
Inventions: 2/3/2
Firearms: 1/1/3
Scrapper: 3/2/1
Basically scrapper utility and toughness then straight condition damage on tool kit/pistols with rocket boots for mobility.
I’m not by any means saying this is good, but currently:
P/P
Rampagers
Rune of Afflicted
Sigils: Agony/Smoldering
Utility: Bulwark/Rocket Boots/Toolkit
Heal: Turret
Elite: Stealth Gyro
Inventions: 2/3/2
Firearms: 1/1/3
Scrapper: 3/2/1Basically scrapper utility and toughness then straight condition damage on tool kit/pistols with rocket boots for mobility.
The only thing that matters is that you are having fun with it.
I’m still looking to try different things with mine. I’ll be experimenting more now that I’ve started crafting my ascended gear.
I’m not by any means saying this is good, but currently:
P/P
Rampagers
Rune of Afflicted
Sigils: Agony/Smoldering
Utility: Bulwark/Rocket Boots/Toolkit
Heal: Turret
Elite: Stealth Gyro
Inventions: 2/3/2
Firearms: 1/1/3
Scrapper: 3/2/1Basically scrapper utility and toughness then straight condition damage on tool kit/pistols with rocket boots for mobility.
The only thing that matters is that you are having fun with it.
I’m still looking to try different things with mine. I’ll be experimenting more now that I’ve started crafting my ascended gear.
Thanks. I’ve bought some Rare gear to try out Scrapper with, and while it’s strong, I’m not finding it nearly as fun (power hammer) to actually play. You just spend a lot of time reflecting and running around tiny.
This is the p/p I’m running with. It’s fun as hell, and puts out a ton of pressure damage.
Base condi: 2026
With food: 2206
Food and kill stacks: 2471
Food, stacks, and might: 3260