playstyle where does engineer fall
Weird thing is, they tend to suck at melee and long range.
It tends to be in the general 300-900 mid range where they do best at.
They’re pretty much “Jack of All Trades”. You can be melee ranged rifle + bombs/mines or long ranged with grenades or anything in between with all of your other skills and kits.
Engineers can be traited to work at 1200 range, and even 1500 with grenades.
We’re more of a support/control class than a dps, unless your a grenadier, but good luck hitting any intelligent target in pvp with grenades.
Engineer probably has one of the highest skill ceilings in the game.
We also have one of the longest (or maybe the longest) bug list of all classes.
If you enjoy the looks of a steampunk/modern weapons style character, the engi may be your class.
Engineers can be traited to work at 1200 range, and even 1500 with grenades.
We’re more of a support/control class than a dps, unless your a grenadier, but good luck hitting any intelligent target in pvp with grenades.
Engineer probably has one of the highest skill ceilings in the game.
We also have one of the longest (or maybe the longest) bug list of all classes.
If you enjoy the looks of a steampunk/modern weapons style character, the engi may be your class.
Being able to hit at 1200=/=playing at that range.
Rifle traited is still a melee weapon.
Grenades, even when traited are simply unviable except on immobile enemies at that range. Just moving slowly is enough to not get hit by them.
Flamethrower builds are tough and require a LOT of swapping in and out of Flamethrower kit, but can be effective with a good team.
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play
It depends on your build, and yes whether you’re playing in PvE or PvP.
The following is my opinion and may be completely inaccurate.
Pistol: predominantly ranged, condition-based, viable in PvE and PvP, requires heavy gearing.
Rifle: Skirmishing between ranged and melee, DPS/positioning, viable in PvE and PvP, requires heavy gearing.
Grenade: predominantly ranged AoE, pure stationary DPS, viable in PvE and ranged harassment, little gearing required. (note: when underwater, it does not have the targetting/autoattack issue and hence is pure DPS, and viable both PvE and PvP)
Bomb: predominantly melee AoE, DPS/support and melee kiting, viable in PvE and control point holding/attacking, little gearing required
Flamethrower: predominantly mid-ranged AoE, DPS/defense, viable in PvE and PvP, little gearing required.
Elixir gun: predominantly mid-ranged support, viable in PvE and PvP, but requires team (insufficient DPS).
You can of course combine kits and weapons at the sacrifice of one utility slot per kit, though pistol, grenade, bomb, and flamethrower all requires grandmaster traits to work at full effectiveness.
Rolling pistols +elixirs atm and liking it alot, currently L75
10 firearms 20 explosives 25 0r 26 alchemy.
Currently playing as kinda Pyromaniac Alchemist (lol). Very fun. Not that strong, but I am hoping bug fixes.
I am currently Flamethrower/light pistol for range. 10explosives, 30 firearms, 30 alch. I may take a utility out for bomb kits due to all the CC they have and could be good if I can use it right.
I may take the 10 out of explosives since the flamethrower attack gives burn and 33% chance is nice, but a bit redundant. Perhaps I may switch it into kits giving speed boost under the toolbelt tree.
Right now its hard to play what you want and are pretty much forced to pick and choose to be viable.
Being able to hit at 1200=/=playing at that range.
Rifle traited is still a melee weapon.
Grenades, even when traited are simply unviable except on immobile enemies at that range. Just moving slowly is enough to not get hit by them.
I simply don’t agree with you on Grenades, they can be used vs moving enemies, it’s only a matter of skill. Just because you only can hit an immobile enemy, ain’t making it unviable! It’s by far the best setup we have for WvsW, and I have made it work both in group sPvP and solo sPvP. It’s a matter about the right setup, and the skills to aim and read movement!
WvW Roaming movies!
Being able to hit at 1200=/=playing at that range.
Rifle traited is still a melee weapon.
Grenades, even when traited are simply unviable except on immobile enemies at that range. Just moving slowly is enough to not get hit by them.
I simply don’t agree with you on Grenades, they can be used vs moving enemies, it’s only a matter of skill. Just because you only can hit an immobile enemy, ain’t making it unviable! It’s by far the best setup we have for WvsW, and I have made it work both in group sPvP and solo sPvP. It’s a matter about the right setup, and the skills to aim and read movement!
I have yet to be hit by grenades in pvp. they are just too easy to avoid even without dodging and retaliation stacking will kill you if someone decides to “eat” your grenades. you will hurt yourself for 1,2k damage per player you hit if the guy using retaliation AOE combos has decent amount of power.
I have yet to be hit by grenades in pvp. they are just too easy to avoid even without dodging and retaliation stacking will kill you if someone decides to “eat” your grenades. you will hurt yourself for 1,2k damage per player you hit if the guy using retaliation AOE combos has decent amount of power.
I have to agree, that AoE retaliation hurts you, and it hurts you bad. But there is no setup without a weakness. That said, you haven’t faced a decent grenadier yet then, that know’s about where to stand, and how to aim.
I have had no troubles running my setup in WvsW (Inless AoE realiation get’s up where I aim) nor sPvP, and even in 1vs1 situations, hitting people. In 1vs1, where you enemy focus on you, it is indeed harder to hit them at long range, but in a 1vs1, you can hit them point blank when they close in you, try dodge that. Group battle’s in sPvP with a decent group makes them just that more easy to aim and hit with.
WvW Roaming movies!
I found FT and pistols to be a fun fight. Switching between them can really mess with players. I place my traits 30 firearms, 20 Explosives, and 20 Alchemy so I can get the survival benefits of Alchemy yet still maintain enough offense with Firearms and power to really lay the smackdown on people.
If you use the major trait that applies a slowdown on people <25% health, this gives you time to switch to your double pistols and pop a glue gun on them. If you’re in a pack, run ahead of them and blow them back into the pack with your FT’s blastback! No escape!
This trait setup also allows you to switch over to a longe range rifle build and stand atop the parapets of keeps to defend it.
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play