(edited by Tulki.1458)
psa: turrets deal only half damage
Is this an issue with all turrets, or just some? I’ve been testing this (on target golems in Heart of the Mists) for a couple minutes, and haven’t seen any damage decrease with any turret, as of this moment.
In fact, what I am noticing is that, when Rifled Turret Barrels is equipped, it’s not applying the damage increase to the first shot after placement, leading the second shot and all after to have more damage.
(edited by Anymras.5729)
I tested this with all turrets in the open world, and tested rifled turret barrels. Rifled turret barrels correctly applies +15% damage and extra range, but the damage is still halved after the first shot. It’s not an enemy skill either because I tried multiple types.
…okay, yeah, something’s kitteny here. And in a weird way, too. All tests were performed without Rifled Turret Barrels trait.
How I mean ‘weird’:
Rifle Turret, tooltip damage 126, is dealing 137 or so on the first shot to Jungle Spider in Metrica, and 39 on each shot thereafter, for what I’d guess to be about a 60% difference.
Against Mosquitoes, tooltip damage 128, it’s dealing 143 on the first shot, and 43 on all shots after.
Marsh Drake Hatchlings take 128 from the first shot, and 38 on all shots after.
Similar findings have occurred for enemies in Caledon Forest, Queensdale, Wayfarer Foothills, and the Plains of Ascalon.
It doesn’t even consistently deal the higher damage on the first shot, occasionally (I think after a particular time delay, perhaps?) dealing the lesser damage from shots 1 to infinity.
So obviously there’s something wrong here. I decided to go see how it would affect high-level characters, using Frostgorge Sound and Orr.
Rifle Turret, tooltip damage 476, is dealing 539 on every attack to Icebrood Hunter in Frostgorge Sound. 488 to Young Arctodus.
Against a Risen Farmer, at tooltip damage 457, it’s dealing 462 on Shot #1, and 443 thereafter. Same against a Risen Chicken.
I’m not even sure what the hell is going on with this, at this point. The best I can figure is that it’s an issue with the character scaling, as it seems to be a problem in areas where I’m severely downleveled.
(edited by Anymras.5729)
…okay, yeah, something’s kitteny here. And in a weird way, too. All tests were performed without Rifled Turret Barrels trait.
How I mean ‘weird’:
Rifle Turret, tooltip damage 126, is dealing 137 or so on the first shot to Jungle Spider in Metrica, and 39 on each shot thereafter, for what I’d guess to be about a 60% difference.
Against Mosquitoes, tooltip damage 128, it’s dealing 143 on the first shot, and 43 on all shots after.
Marsh Drake Hatchlings take 128 from the first shot, and 38 on all shots after.
Similar findings have occurred for enemies in Caledon Forest, Queensdale, Wayfarer Foothills, and the Plains of Ascalon.It doesn’t even consistently deal the higher damage on the first shot, occasionally (I think after a particular time delay, perhaps?) dealing the lesser damage from shots 1 to infinity.
So obviously there’s something wrong here. I decided to go see how it would affect high-level characters, using Frostgorge Sound and Orr.
Rifle Turret, tooltip damage 476, is dealing 539 on every attack to Icebrood Hunter in Frostgorge Sound. 488 to Young Arctodus.
Against a Risen Farmer, at tooltip damage 457, it’s dealing 462 on Shot #1, and 443 thereafter. Same against a Risen Chicken.
I’m not even sure what the hell is going on with this, at this point. The best I can figure is that it’s an issue with the character scaling, as it seems to be a problem in areas where I’m severely downleveled.
I got abit confused about this, do you think you should always do the tooltip dmg or? Cos that was just 2 different situations.
1. As downleveled – always/sometimes, tooltip saying [bignumber] which happens on the first hit but all hits after that are less damage. This is extreme one third of the damage in a lowest lvl zone, but small on higher level.
2. As lvl 80 everything working as intented.
If you check, let’s say Pistol #1 tooltip and against mob at down leveled lvl4 (metrica). You notice tooltip around 108+ (thats with my condi gear) but mobs take less than fourth of that damage.
So looks like tooltips being wrong and rifle turret starting to do the correct damage only after 1st hit.
I been noticed the tool tip issue lol , my rifle be stating i have 593 co ex when im in Queensdale but i hit about 15% if that or so
…okay, yeah, something’s kitteny here. And in a weird way, too. All tests were performed without Rifled Turret Barrels trait.
How I mean ‘weird’:
Rifle Turret, tooltip damage 126, is dealing 137 or so on the first shot to Jungle Spider in Metrica, and 39 on each shot thereafter, for what I’d guess to be about a 60% difference.
Against Mosquitoes, tooltip damage 128, it’s dealing 143 on the first shot, and 43 on all shots after.
Marsh Drake Hatchlings take 128 from the first shot, and 38 on all shots after.
Similar findings have occurred for enemies in Caledon Forest, Queensdale, Wayfarer Foothills, and the Plains of Ascalon.It doesn’t even consistently deal the higher damage on the first shot, occasionally (I think after a particular time delay, perhaps?) dealing the lesser damage from shots 1 to infinity.
So obviously there’s something wrong here. I decided to go see how it would affect high-level characters, using Frostgorge Sound and Orr.
Rifle Turret, tooltip damage 476, is dealing 539 on every attack to Icebrood Hunter in Frostgorge Sound. 488 to Young Arctodus.
Against a Risen Farmer, at tooltip damage 457, it’s dealing 462 on Shot #1, and 443 thereafter. Same against a Risen Chicken.
I’m not even sure what the hell is going on with this, at this point. The best I can figure is that it’s an issue with the character scaling, as it seems to be a problem in areas where I’m severely downleveled.
I got abit confused about this, do you think you should always do the tooltip dmg or? Cos that was just 2 different situations.
1. As downleveled – always/sometimes, tooltip saying [bignumber] which happens on the first hit but all hits after that are less damage. This is extreme one third of the damage in a lowest lvl zone, but small on higher level.
2. As lvl 80 everything working as intented.If you check, let’s say Pistol #1 tooltip and against mob at down leveled lvl4 (metrica). You notice tooltip around 108+ (thats with my condi gear) but mobs take less than fourth of that damage.
So looks like tooltips being wrong and rifle turret starting to do the correct damage only after 1st hit.
No, I don’t think every hit should be dealing the tooltip’s damage. It’s more a point of reference than anything else, in this case.
The actual issue is:
Turrets, when placed in downleveled areas (only pattern I’ve seen so far regarding the issue), often deal a massive amount of damage on their first attack, and then start dealing much less immediately afterward.
Which damage is actually the intended damage, I don’t know – though the rarity of skills actually doing their tooltip damage is a pretty strong indicator that what should be being dealt is the lesser.
Also, side-issue: Rifled Turret Barrels only affects shots after the first, so if shot 1 deals 100 damage, shot 2+ will deal 115. This might be related to the wonky damage issue above, as they both manifest on the first attack by an affected turret.
somewhat related… are all the over charges still borked? I remember testing a month ago after the patch and all the timings on over charge skills were really messed up. Like 1 rocket per over charge…net turret not working if overcharged…thumper turret being really delayed…etc
Ill have to look back through the forum…but i think only rifle turret wasnt negatively affected.
From what I’ve seen the overcharges are working correctly, though the healing turret’s is sometimes heavily delayed.
What you might be seeing with the rocket turret is that it actually changes its attack pattern completely when overcharged. It fires indirect rockets way up in the sky which come down and deal AoE burning damage and knockdown (it’s actually pretty powerful), but it starts firing slower.