pvp - condi engi

pvp - condi engi

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Posted by: David.5974

David.5974

http://gw2skills.net/editor/?vdAQJAqanUUB1ah9dB2XBEqiF2iC8DLxAgO4H+kXsjminA-TJhAQBj8EAAgHAAZKD0l9HAA

Hello engineers!!

I try tweak flamethrower condi meta build, because I am bored of weilding my ugly hammer and in my surprise – this build work (plat t2).

Gameplay:
- start from stealth (toss elixir s)
- use blowtorch concusive shot and glue shot as your opener (apply 6condis in few seconds: blind,confusion , criple, immobilize, vuln, bleed on crit and 6stacks of burn)
- rocket boots offer decent mobility, which can help you in 1 v 1 and great TB skill
- if you ressing , use sneaky. If your sneak gyro is on CD use toss elixir S , and if S too use elixir S to not be cc’ed.
- use napalm (FT4) on downed if you don’t want finish them and run to other point
- you can change rocket boots for blast gyro (power dmg from gyro is not affected by your power)

Pros:
-High condi burst dmg
-High condi presure
-Decent team support (rezz bot)
-low burst CD (rocket kick,blowtorch)

Cons:
- Low mobility
- Weak against condi
- Weak against CC
- Projectile hate

You can beat good scrapper on point if you dont make mistakes. Same can be told about necro, Revenant, Druid and warr. I had only problems with guards (heavy sheilding and condi removal), tempest and chrono. In team fight this build can be great but still I need more games (and more variety of players against me) to confirm this.

Thanks for reading and sorry for my EN.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

http://gw2skills.net/editor/?vdAQJAqalcThatYfXw+Kw6FLsFVYKeRxmYHNFPB4HWiBAA-TJhAQB6rMwJPBAA4BAAj9HAA

This is what I run on my engi in PvP (despite having HoT)

I have done so well using this bad boy, the only 1 class to give me issues is condi reapers.

- Twitch: https://www.twitch.tv/MC_Celestia
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights

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Posted by: David.5974

David.5974

Your build is good but don’t you think that fun gyro is really helpfull friend? I try core condi engi in many variants but even if I don’t pick any trait in scrapper trait line – function gyro overshadow other traits. It is easy stomp, succes ress on 20sec cd and your reward is superspeed,might and advantage for your team.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: PierPiero.9142

PierPiero.9142

I really love P/P gamestyle and i don’t like hammer playstyle. In my opinion scrapper condi is weaker than core condi. The reason is simple … if you play scrapper condi you can take firearms, invention, scrapper or firearm alchemy scrapper but invention + alchemy is one of the reason of meta sustain so, for me at least alchemy invention is quite a must and i find alchemy invention firearm the best setup for condi spammer
I also don’t like Flamethrower and i am having great success with this build . It is a “turret” build and i find it really strong : http://gw2skills.net/editor/?vdAQJAqalUUh2tYVVw
Kw6FLsFlYHNFPB4HeiBQ4SdRxGA-TJRAwABeAAx2focZAAnAAA
I find now flame turret really strong ( the only usefull turret for me… i call it turret build as a joke ) , especially with pistol 5. I also love F5 with crate, i use it on point ""before" starting a fight and whenever is ready and i have quite often top healer … for a build with a really strong damage. I don’t use ft becouse i am not able to use it and becouse for staying alive, for me , eg 4 for outplacing is quite mandatory especially against warriors and dh or melee classes

(edited by PierPiero.9142)

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Posted by: David.5974

David.5974

True pietro , inventions and alchemy is great sustain but I find that this sustain is still joke and if you not offer some team support which function gyro offer , you sinking your team. For example I kill with core engi necro on point and incoming enemy DH, Rev and my mate. They downed my mate – I start ressing him in stealth but rev ress necro. Then we face 2v3 and that was a loose. Another similiar scenario where I run condi scrapper end better → I safe stomp (can’t remember class) and fun gyro ressing cleaving downed mate. So we end 2v2 and our thief +1 us. Thats why I recommend pick scrapper any time if you want win.

FT is need i think. I hate this kit but it offer nice blast finisher with burning, cool CC which help my fun gyro stomp many players and instant aoe blind. Looking for sustain like power scrapper have is pointless. Scrapper still have good def skills on hammer which condi engi don’t have. So I change playstyle more common to thief play. Platinum T 3 now

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: PierPiero.9142

PierPiero.9142

True pietro , inventions and alchemy is great sustain but I find that this sustain is still joke and if you not offer some team support which function gyro offer , you sinking your team. For example I kill with core engi necro on point and incoming enemy DH, Rev and my mate. They downed my mate – I start ressing him in stealth but rev ress necro. Then we face 2v3 and that was a loose. Another similiar scenario where I run condi scrapper end better -> I safe stomp (can’t remember class) and fun gyro ressing cleaving downed mate. So we end 2v2 and our thief +1 us. Thats why I recommend pick scrapper any time if you want win.

FT is need i think. I hate this kit but it offer nice blast finisher with burning, cool CC which help my fun gyro stomp many players and instant aoe blind. Looking for sustain like power scrapper have is pointless. Scrappestill have good def skills on hammer which condi engi don’t have. So I change playstyle more common to thief play. Platinum T 3 now

when i try to use ft usually i die …. it is a problem of mine and not of the kit but i really hate it …

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Posted by: David.5974

David.5974

FT is usually taken for his great TB skill but I find that other skills are great too like napalm (looks bad for pvp) is cool finisher for downed foes if you want save time and run to other point (not work on thieves, chronos) FT atoattack have similiar animation like blowtorch and you can fake your attack. I saw many players dodge my FT aa and then I land my blowtorch. This build have potentional (still Plat T3)

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: coro.3176

coro.3176

Condi works, but IMO it’s not a ranked-viable build.

You can put out some very good condi burst, but there are drawbacks.

  • not enough sustain to sit on a point under pressure like scrapper, so you have to play off point and surrender the cap more often than you’d like. This is a big deal in a point capture game.
  • reflect is annoying (especially on pistol 3).
  • You can’t touch certain builds until you exhaust their condi cleanse/resist. This can take too long. Eg. Warrior pops berserker stance. They will die, but not until they force you off point for 12s.

Also, I’m not a fan of FT. You have enough burn from Blowtorch and IP. I’d rather take Grenade Kit for more cover condi and more sustained aoe ranged pressure.

Defense slot, I use Rocket Boots (because the damage is good in this build, and you need to gtfo pretty often) or Purge Gyro for team support and aoe pressure.

Overall, I find this build racks up kills, but doesn’t hold a point well – fills the same role as thief, but without the mobility.

(edited by coro.3176)

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Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

Your build is good but don’t you think that fun gyro is really helpfull friend? I try core condi engi in many variants but even if I don’t pick any trait in scrapper trait line – function gyro overshadow other traits. It is easy stomp, succes ress on 20sec cd and your reward is superspeed,might and advantage for your team.

Helpful maybe, however I have enough defenses and safe stomps to not need the gyro. In a condi build, scrapper line gives very little, thus making it more of a “hybrid”.

If I cared to make a scrapper condi build, I would lose either survivability/Mobility. You could go FA/AL/SC and take sneak gyro I guess, but imo you lose your mobility and a bit of survivability. It all depends on what you can do w/o I guess. To me, mobility is a biggie so I learned to not need scrapper to kick butt with my vanilla build.

As long as you are having fun, thats all that matters

- Twitch: https://www.twitch.tv/MC_Celestia
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights

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Posted by: David.5974

David.5974

Condi works, but IMO it’s not a ranked-viable build.

You can put out some very good condi burst, but there are drawbacks.

  • not enough sustain to sit on a point under pressure like scrapper, so you have to play off point and surrender the cap more often than you’d like. This is a big deal in a point capture game.
  • reflect is annoying (especially on pistol 3).
  • You can’t touch certain builds until you exhaust their condi cleanse/resist. This can take too long. Eg. Warrior pops berserker stance. They will die, but not until they force you off point for 12s.

Also, I’m not a fan of FT. You have enough burn from Blowtorch and IP. I’d rather take Grenade Kit for more cover condi and more sustained aoe ranged pressure.

Defense slot, I use Rocket Boots (because the damage is good in this build, and you need to gtfo pretty often) or Purge Gyro for team support and aoe pressure.

Overall, I find this build racks up kills, but doesn’t hold a point well – fills the same role as thief, but without the mobility.

You are correct – projectile reflects and ressitance boon is annoying .But for reflects I have ready rocket kick and FT3 to hold some presure. Against scrappy I don’t have big problems. Just only timing when use my burst and not stay in acid bomb.

Yep this build is not amazing, but more fun then hammer scrapper. If Anet
buff rifle, I start running marauder SD rifle.

Btw: I still pray for rocket boots buff (stunbreak or more distance)

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: PierPiero.9142

PierPiero.9142

Condi works, but IMO it’s not a ranked-viable build.

You can put out some very good condi burst, but there are drawbacks.

  • not enough sustain to sit on a point under pressure like scrapper, so you have to play off point and surrender the cap more often than you’d like. This is a big deal in a point capture game.
  • reflect is annoying (especially on pistol 3).
  • You can’t touch certain builds until you exhaust their condi cleanse/resist. This can take too long. Eg. Warrior pops berserker stance. They will die, but not until they force you off point for 12s.

Also, I’m not a fan of FT. You have enough burn from Blowtorch and IP. I’d rather take Grenade Kit for more cover condi and more sustained aoe ranged pressure.

Defense slot, I use Rocket Boots (because the damage is good in this build, and you need to gtfo pretty often) or Purge Gyro for team support and aoe pressure.

Overall, I find this build racks up kills, but doesn’t hold a point well – fills the same role as thief, but without the mobility.

Condi nades without grenadeer ?

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Posted by: coro.3176

coro.3176

Just personal preference. I like having those tools at my fingertips. Blind on downs. Chill on runners. Bleed and Poison nades are good aoe damage too.

It sucks that they’re slow nades, but what can ya do.. I’d probably sub elixir gun or purge gyro there if I didn’t like grenades so much. I would not play FT – too easy for good players to avoid its damage. Also, its toolbelt skill is on a pretty long cooldown.

(edited by coro.3176)

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Posted by: David.5974

David.5974

I really not pick FT for dmg but for nice burst TB and CC. This build make angry many enemies and even more my team mates.. they (both) expect power scrapper and don’t want see something different. No matter if we win , how many top stats I have (usually top dmg, revives and offense). This build suit to me more better then power scrapper and more then thief. So, why are ppl too much salty? Idk, I only know that you can be good player without meta and this build is one example.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: PierPiero.9142

PierPiero.9142

I really not pick FT for dmg but for nice burst TB and CC. This build make angry many enemies and even more my team mates.. they (both) expect power scrapper and don’t want see something different. No matter if we win , how many top stats I have (usually top dmg, revives and offense). This build suit to me more better then power scrapper and more then thief. So, why are ppl too much salty? Idk, I only know that you can be good player without meta and this build is one example.

I love p/p gameplay and i don’t like scrapper hammer. The real problem is that hammer scrapper is stronger than P/P . with p/p ( scrapper or not) it is hard to win if there are condi spammers on other team and if you meet a team with an ele ( a good one) he can nullify your damage. Also a mender scrapper with eg 5 and 3 can reduce your damage on the team … with hammer you have project reflection and block for free… it is really a huge vantage . After nerf to bulk gyro i am playing scrapper hammer with eg , 2 elixirs and snake gyro. I don’t like it but it is terribly strong in 1vs 1 if you time your elixirs well ( i usually use elixir B+U) or if there are 2 necro i switch to C+U … you can hit hard with paladin or also with mender amulet … and you last on a point much more than with P/P and this game is a conquest game… the more you stay on point the more point you get .
Against good players i think that core P/P with traited toolkit is better than scrapper condi becouse at least you have a block. Toolkit is not good as hammer but it is not bad at all and it saved my life so many times …

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Posted by: Dawdler.8521

Dawdler.8521

and you last on a point much more than with P/P and this game is a conquest game… the more you stay on point the more point you get

That may be true but you got to realize that condi p/p and power hammer is two entirely different beasts.

It’s like comparing a thief to a guardian. Do you expect the thief to hold a point while the guardian hunt down enemies?

As long as you play a build to its advantage, not being able to stand on a point isnt necessarily a bad thing. Good group composition and tactics usually beat the enemy.

Also I havent heard of this snake gyro you speak of but the idea intrigues me. Does it throw snakes on the enemy when it spins? Or is it just a snake with a little propeller tied to its head that fly around trying to bite people?

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Posted by: PierPiero.9142

PierPiero.9142

Snake gyro is not that resolutive tool. it is strong but a good player does not see you but he sees the gyro. So he can destroy it or he can also “try” to imagine where you are with aoe. I am not say that it is not strong but , for condi P/P i prefer to take tools + traited toolkit and elixir S rather than scrapper trait line becouse , for me, the only thing that scrapper put on the table in a condi setup is snake gyro, tools gives you a reliable block every 13,5 secs , speed , shorter cd on toolbet skills and , with kynetic battery double stealth or moa if you get used to it . Also Elixir X is quite important imho with condi becouse it helps you a lot against classes with strong condi remove like ele . For condi p/p i find elixir X really important … i’d say that elixir X > crate > snake gyro in a condi setup. Obviously you lose function gyro … I also find that crate can be really good , especially when you get used to put down it’s toolbet skill before starting a fight and every time it is ready. I find it strong .. a more heal every minute is not that bad at all ,for me it is underrated .

(edited by PierPiero.9142)

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Posted by: Dawdler.8521

Dawdler.8521

Snake gyro is not that resolutive tool. it is strong but a good player does not see you but he sees the gyro.

Ah but does he see the snake?

Come on, its no fun at all if you dont realize what you wrote

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Posted by: Lumpy Forehead.2193

Lumpy Forehead.2193

“Sneak” instead of “snake”

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Posted by: PierPiero.9142

PierPiero.9142

I tried many condi builds with p/p. At the end this is the one i prefer and which i find more effective .
http://gw2skills.net/editor/?vdAQJAqalUUhSuY9VwdLw6FLsF1YbMG/oYHFjPB4HeiBAA-TJRAwAx2fgzJAocZAAPAAA

It has less damage than standard becouse it has not ft but of ft i love only the toolbet skill which has a huge cold down. Instead i find the couple toolkit + eg really strong for survivability. it is not strong as mender scrapper but i am using it till now in gold and i am quite happy.
I find this build amazing and it can have really good survivability . The idea is to spam crate toolbet skill every time it is ready. It is strong and i have quite often top healing .
( eg 5, crate toolbet , ht ) togegher are strong.

Also traited toolkit is quite underrated imho for a core engi setup. magnet is not reliable but when you learn to look at terrain you can use it and it is also an interrupt skill. it is not like hammer, obviously , but it is not bad at all .
When there are 2 necro usually i switch to mesmer , but that another story and i switch becouse against 2 necro especially condi, i don’t like to fight them also with mender scrapper .

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Posted by: schloumou.3982

schloumou.3982

magnet is not reliable but when you learn to look at terrain you can use it and it is also an interrupt skill.

Just jump while pulling.

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Posted by: MrForz.1953

MrForz.1953

I tried many condi builds with p/p. At the end this is the one i prefer and which i find more effective .
http://gw2skills.net/editor/?vdAQJAqalUUhSuY9VwdLw6FLsF1YbMG/oYHFjPB4HeiBAA-TJRAwAx2fgzJAocZAAPAAA

Huh, the build feels like we traveled back in time hehe.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: PierPiero.9142

PierPiero.9142

I tried many condi builds with p/p. At the end this is the one i prefer and which i find more effective .
http://gw2skills.net/editor/?vdAQJAqalUUhSuY9VwdLw6FLsF1YbMG/oYHFjPB4HeiBAA-TJRAwAx2fgzJAocZAAPAAA

Huh, the build feels like we traveled back in time hehe.

Yes and i can ensure you that it works better than what you can think. If you use the tools you have you can do quite well also in 1 vs 1 . Obviously meta mender is better … ok .. .but for me hammer is too boring.

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Posted by: MrForz.1953

MrForz.1953

Oh I’m certainly not critisizing, it’s taken extremely long for me to abandon such a classic and my strong distaste for that mender build on the long run got me to get back to it. Not what I signed up for nearly 5 years ago.

Disgruntled Charr Engineer and Thief – Jade Quarry.