rampager or zerk for grenade build

rampager or zerk for grenade build

in Engineer

Posted by: yarpen.1364

yarpen.1364

Hi all

I’m leveling my last alt, eng, and probably my build be something like this http://gw2skills.net/editor/?fcAQJAqel0piYX3SdF17IyoHfWntZgKAYfe8WtFEC;TIADRmZA

so nades and utility from EG,
But still don’t know which gear should I choose.
Rampager or berserker? the same with jewelry. I just need highest dps and it’s hard to really check which of them gives me more. Higher direct damage, or better condition damage (and more bleeds) with probably more mights from sigil.

Also I don’t really know which runes should I use. I’m thinking about 3×20% might duration combo to boost sigils but maybe there is some better choice for runes and sigils.

Thanks for replies,
yarpen

rampager or zerk for grenade build

in Engineer

Posted by: Sabull.5670

Sabull.5670

If you go spec like that I’d say zerkers. But if you go Sigil of earth and mayby 10-15 more points in firearms, to actually stack that 20 bleeds, then rampager.

You should see your average might stack size without might runes. And then calc how much the might duration would give you. 20% might duration is directly, 20% more average might.

So say for example you average 10stacks without runes. You gain 6 might with runes. That should be more stats than any other gives really.

[TA]

rampager or zerk for grenade build

in Engineer

Posted by: Goloith.6349

Goloith.6349

I heard if you stack ruby orbs that’s the way to go.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

rampager or zerk for grenade build

in Engineer

Posted by: Kamahl.3621

Kamahl.3621

Until they fix how conditions operate in PvE (as in your teammates won’t detract from your potential damage), the only class that should be considering a condition oriented build is the necromancer. Everyone else can put out more damage with berserkers by comparison. The kicker is, engineer can hit 25 bleed + permaburning + permapoison just by using grenadier, shrapnel, incendiary powder, and the 20% burn duration trait, but the moment another guardian pushes F1, that’s 20+ seconds where it’s not your burn that’s taking effect.