skill cooldown starts when you deploy a turret instead of when it dies
turrets bodyblock enemies so you can hold choke points or make a defensive line with them
you can pick up turrets to move them as a bundle, this doesn’t trigger skill cooldown and keeps them with the same hp, needs a couple seconds to redeploy
turret pet stances
- aggressive – shoots everything in the area it can target
- defensive – only shoots enemies you are in combat with or objects you attack first
- sleep mode – turrets stop doing anything and regen hp
skill bar
1- rifle turret
2- flame turret
3- net turret
4- thumper turret
5- rocket turret
6- healing turret
7- wrench (swaps mainhand weapon for a wrench that heals turrets when you hit them)
8- teleportation gun elite (teleport yourself and all turrets in the area to target location, 30sec cooldown but long cast time)
12 points in Turrets
12 points in Support to heal turrets better with the wrench and make healing turret work better
3 to Explosives to help rocket turret a little or whatever
weapons
shield + pistol
use pistol to pull then swap to wrench
alt builds
-drop net/thumper turret for mines and deploy them around the turrets, move some points from support to explosives, change elite to Resupply Drop (deploys all inactive turrets on your skill bar at target area)
- “Lock On!” shout, makes all turrets attack your current target if possible
- Self Destruct Sequence – target turret explodes with a large AOE effect depending on type, has a cast time where you poke at a little radio controller or something
-Mortar elite to pull and do more damage, now you or your friend can be a turret too! (turret support skills work on the mortar but it still has to be manned)
(also every race gets different turret and tool skins because GW1.5 is a quality game)