rate my guild wars 1.5 build

rate my guild wars 1.5 build

in Engineer

Posted by: raptor.1064

raptor.1064

skill cooldown starts when you deploy a turret instead of when it dies
turrets bodyblock enemies so you can hold choke points or make a defensive line with them
you can pick up turrets to move them as a bundle, this doesn’t trigger skill cooldown and keeps them with the same hp, needs a couple seconds to redeploy

turret pet stances
- aggressive – shoots everything in the area it can target
- defensive – only shoots enemies you are in combat with or objects you attack first
- sleep mode – turrets stop doing anything and regen hp

skill bar
1- rifle turret
2- flame turret
3- net turret
4- thumper turret
5- rocket turret
6- healing turret
7- wrench (swaps mainhand weapon for a wrench that heals turrets when you hit them)
8- teleportation gun elite (teleport yourself and all turrets in the area to target location, 30sec cooldown but long cast time)

12 points in Turrets
12 points in Support to heal turrets better with the wrench and make healing turret work better
3 to Explosives to help rocket turret a little or whatever

weapons
shield + pistol
use pistol to pull then swap to wrench

alt builds
-drop net/thumper turret for mines and deploy them around the turrets, move some points from support to explosives, change elite to Resupply Drop (deploys all inactive turrets on your skill bar at target area)
- “Lock On!” shout, makes all turrets attack your current target if possible
- Self Destruct Sequence – target turret explodes with a large AOE effect depending on type, has a cast time where you poke at a little radio controller or something
-Mortar elite to pull and do more damage, now you or your friend can be a turret too! (turret support skills work on the mortar but it still has to be manned)

(also every race gets different turret and tool skins because GW1.5 is a quality game)

rate my guild wars 1.5 build

in Engineer

Posted by: pza.8024

pza.8024

no to teleport gun(too much mobility would be imba and would need a nerf somewhere else, which is not good), selfdest sequence (too hard to target a turret in battle, instead could be a skill that, activated, destroys all turrets in a big boom) but yes to everything else.

oh and no to turrets in skillslots 1-5. these are weaponslots.

not sure what u mean with mortar elite… its the same? not sure either about the distribution of traitpoints… u only spent 27…?