remove condition
Hm… is this in pvp or pve? I’ll go test it out.
Also the text does not say remove conditions. :P
Reminder : shooting through a light field does not cure condition on self. Also, engineer “1” projectile attacks (pistol, rifle, elixir gun) have a 20% chance to be combo finishers, but the combo notification always appear.
Super elixir does remove a single condition on impact though, without the need of a combo finisher.
Both the trait and skill works in both pvp and pve. But I think I miss understood the question.
Adding to what NeryK said. The “projectile attack” has to go through the ally with a condition. Since you can’t shoot yourself, you can’t cure yourself.
i said the text says “remove condition” and thats exactly what it says. NO the projectiles do not have to travel through a player its the proximity (of target) that counts. IF it says remove condition and a condition is not removed then that is a bug as the text will only show when the criteria for that effect are met.
As taken from the wiki:
Whenever a combo is created, a notification will show on the player’s screen, indicating the effect that was generated by the combo.
Projectile Finishers apply their effect either to the target foe or to allies adjacent to the target.
And yes i am counted as an ally as it is the same description for blast finishes and that affects me.
NeryK.5301 pretty much said it.
That simply isn’t how combo fields work. Any field you shoot through does not effect you for doing it, unless your projectile returns to you like throw shield. Any projectile you send through a fields does not send the benefit back to you, it only effects anything in its path once it passed the field.
so Neryk is correct and the wiki is wrong??
AGAIN the wiki states:
Projectile Finishers apply their effect either to the target foe or to allies adjacent to the target.
it doesnt say “pass through allies” it states “adjacent to” and with that sentance ive answered my own question. . . . distance was the key
Your projectiles can only pick up the “remove condition” effect passing through the field, and will then apply that effect on allies the projectiles it strikes, if it’s a successful finisher. That’s how fields work. Much like if you shoot through a fire field to apply burning to a foe.
I’m not sure about being shot-through, but I have noticed that super elixir doesn’t remove some conditions. I know for sure that if you toss it, on impact it removes one condition, and even though it’ll say ‘remove condition’, it won’t remove it sometimes.
I’m pretty sure you don’t need to set off a combo to get the “remove condition” or even have the elixir orb pass through anyone.
Having kit refinement on I drop a instant super elixir all the time, but it will only get rid of 1 condition for you and for everyone else that stands in the field, gets a bunch of “Condition removed” icon spewing out of them. Though I’m not entirely sure if it’s working for those people.
@BurnWeed: well if you interpret that quote literally, “self” is not included in “allies” so I am not contradicting the wiki (case in point: super elixir’s fumigate cleans condition from allies, not self).
However, although I must say I never confirmed it myself in-game, I have found information that seem to prove you right : http://youtu.be/ig_DPGp5wkY
At 0:25 and 0:46, it looks like this guardian uses a whirl finisher (works like projectiles) and hits a target at close range to remove condition from himself. Hard to be 100% sure with all the guardian passive condition removal, but still.
the description for blast finishers is all allies in the area. super elixir + blast = area retaliation which i get the buff for (buffed for 50% duration of the fight if needed. . . now if there were more regular leaps (on kits) ahhh perma retaliated). i understand that u cant use fumigate on oneself. thankyou neryK for that info on guardians. Thats how i’ve always removed conditions after the initial land of super elixir- projectiles and never really suffered from conditions because of it – but on my visit to sparkfly fens the hylek poison wasnt being removed or if it was removed then it would reappear 1-2 secs later even though the mobs were dead. The skill point is still broken so will have to visit the area in the future
@ BurnWeed.5902
Your surprised the wiki is wrong? With the errors in the wiki, I could just about fill the grand canyon, and that is after the heavy amounts of errors I corrected myself on the engineer information on it.
If you are looking for more condition removal outside of elixirs. There is a crafted food that gives a 100% chance of removing a condition on heal. If you pair this with med kit it works really well. Since you can pair it up with the med kit condi removal skill.
But as far as the combo field goes it does not work that way. Throw wrench and the shield throw will however give you the condition removal if you use them over the field.
Well I can now indeed confirm that one can remove conditions on self by shooting projectile finishers at an enemy at melee range through a light field. I have tested this with forest spiders (they cripple and poison) using super elixir, rifle turret toobelt, personal battering ram toolbelt (100% chance finishers that do not travel back to self).
I stand corrected.
thankyou Nery. . . . synergy in motion
. that was my problem i was just out of range as you say its got to be within melee range (100?) and with the rate of fire from pistols the 20% procs every few seconds.
The food?- does it proc on a regen pulse? or does it remove condition on a heal skill use?