rip 100 nades...
because areanet doesnt want burst in this game, they want everyone to be rounded characters
Kit refinement now has a 10s cooldown which is less than grenade barrage so I don’t see a prob.. More confusion stacks on pry bar is a buff to the build imo
because areanet doesnt want any other burst classes other than thief, mesmer, or warrior in this game, they want everyone to be rounded characters
Fixed that for you.
later. It doesn’t care that I’m there.”
Edit. Just understood the notes better. It means u can’t use a kit before the nade barrage cos it won’t trigger kit refinement.. This certainly doesn’t help but just means u need to change ur rotation somewhat.
The only “100nade” rotation that this affects is the switch to TK and immediatly pull than barrage+barrage.
You can still do every other CC barrage+barrage rotation.
If you jump while switching to TK it wont use KR so that is a technique you can use, which can also be helpful because ppl are less likely to notice you pulling them if you are jumping around.
Its also strange that this seems to be the only KR aspect that ppl complain about.
I throw the Barrage+Barrage burst all the time and its almost never right after I pull someone since that is when they are most likely to pop their stun breaker.
What I think sux more is now I don’t have 2 instant Condition removers with FT and EG!
I don’t think this as big a nerf as some ppl are making it out to be, imo the 30% nade nerg was worse. But I also don’t really see the point of the nerf either.
Hey Anet maybe you should fix the useless or redundant KR skills like medkit and bombkit before you mess with CDs.
Then again maybe thats just what they are planning to do and the ICD is just a pre-emptive balance to the soon to be coming new KR skills………huh…………huh…………………..it could happen.
The stupid thing is, the change doesn’t stop players from doing the burst they nerfed Kit Refinement for. All the change does it make Engineers MORE annoying to play, even for players that weren’t “100 nade’ing” people from inside their model.
The only “100nade” rotation that this affects is the switch to TK and immediatly pull than barrage+barrage.
You can still do every other CC barrage+barrage rotation.
If you jump while switching to TK it wont use KR so that is a technique you can use, which can also be helpful because ppl are less likely to notice you pulling them if you are jumping around.
Currently you can still run 100 nade becasue Anet have bodged it up (or they’ve bodged the patch notes), currently only Elixir Gun and Flamethrower proc the global cooldown.
They’ve also made another change, which is the jump method no longer works, as it still procs the global cooldown.