Hey all,
I’ve been playing this build for a few weeks : http://gw2skills.net/editor/?vdAQJAqelUUhqrY9VwdLw6FLGGVYAMO7lY6ECbwYB+CLIA-TJxHwAh2fQ8JAAwDAoYZAA
This is a low to mid tier build.
Pros: This build bring lots of healing, condition cleanse, and protection. You can stealth to disengage and you have some stability and blocks. You have a high vigor uptime as well. Poison and Weakness is also good against healing or burst classes. Reflects are essential in the current meta.
Con: Damage. While HGH is in this build, it is not high enough and it doesn’t last long enough to off set the low power you have from celestial. You don’t have burns for condition pressure either.
Counter: I have found that a necro can be difficult mostly due to eating the conditions.
Why rune of the grove? The root is a great immob. Most people are looking for rifle for the immob but having root pop surprises them and can help you disengage.
Why Supply Crate and not mortar? Med pack drop has a superior burst heal than mortar five. I can drop med pack for 8k of healing as opposed to the 2k max per person heal of mortar 5. Crate has a stun as well as regen and regen is more important for keeping your healing stats up.
I looked at a recap of one of my games and found that I was able to heal about 190k of damage. I’m not sure if that is good or bad but it seemed pretty good. I was able to outlast thieves and elementalists. So just felt that I should share if people like bunkering.
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