Heee’s baaack! Once again he has risen from the dead and into the leaderboard’s top 1000:) My new and improved zombieneer!
http://gw2skills.net/editor/?fdAQFAUnUISfWWeFWYB5XGhtQGd5wjF5xqfsRAA-TJBBwAG3fAwFAIzDAAcZAA
Unlike the first version this one gives up some defense for bigger hitting power. Following forum suggestion i went with incendiery powder and doom sigil for some extra condi pressure. But the biggest damage boost comes from rune of rage. Huge fury uptime combined with extra ferocity from it and extra damage when under effect of fury turn you into a monster when popping rampage on elixir X, and make the rifle no longer just a utility, but now a serious threat.
Elixir U was a fresh addition to previous build, and it stays. It’s anti-projectile toolbelt skill is diamonds, and elixir itself now sees even more uses in this build, as a support for offense. Popping it to get bigger fire power with rifle auto when chasing opponents, or in a dog fight with most cooldowns blown has proven it’s value.
Healing order should be:
Toss elixir R under your feet before you drop below 25% and then just be sure to stay in it when you’re downed. Unless things went south you’ll be back up in a jiffy, with the very same elixir that revived you off cooldown thanks to minor trait in tools. From there A.E.D. and the 2nd elixir toss when things get hairy.
Also remember that zombieneer has *many*ways to increase his chances of successfull rally. The simplest being damage. 5k+ damage crit boobie traps did happen and enemies did went down with that.
Other ways (and there are quite a few) involve using your own nogging and skills you have. And they’re a very good set for the task at hand.
Much harder hits, some condi pressure and ability to be one persistant zombie that doesn’t stay down are all still here with this build.
The price for the changes is less regen (no minor inventions trait), Other is major loss of dodging power. With no sigil of energy you’re down to regular 1 dodge per 10 seconds + full bar refill every 24s with drink elixir R.
You can however fix that with invigorating speed at cost of losing fast acting elixirs or backpack regenerator.
Also good news for healing turret fans. If you prefer that as your heal (I don’t), then you can free up tool’s trait “speedy gadgets” and put something else in there, like scope for extra rifle crit power at range, or adrenal implant for permanent, passive solution to slow endurance regen.
There is a lot more to a zombieneer, and i myself have not fully tapped this build power. But it sure worked in ranked for me, that’s all i can say:)