scrapper flamethrower build

scrapper flamethrower build

in Engineer

Posted by: naturesoul.3578

naturesoul.3578

Ok, I think I might have made a meta build primarily for pve, but would work well in pvp too. review everything and let me know what you think. I will list a link below but should add since scrapper stuff is not in and character build calculators yet i have added what is possible now in a calculator and rest i will type out what is missing under link . Also since i couldn’t show link with a hammer i just used rifle in its place, but is meant to be used with hammer, though this build is meant to live in flamethrower kit.

http://gw2skills.net/editor/?vdUQFA0kUUhqrgtWocXUgL4DGAiF0PEiA-TByCABOcBAaUJIAPAAnVWhsOAmV/pKlK6t/QAgDgd3NAM+4jP+4j3u7u7u7ubpAsbXF-e

OK now the scrapper stuff add in is shredder gyro for utilities to use in combo fields like flamethrower’s napalm or healing turrest’s water field.

As for traits add in scrapper major traits : recovery matrix, mass momentum, and adaptive armor.
I also thought about adding in bulwark gyro instead of elixer B if too glass cannonish defensivly. If after i get to test it and it is too tanky i could always swap out Iron Blooded trait for HGH

As you can see it has a ton of synergy with its self if you take the time and look at it carefully, and should hit 25 stack of might by its self easily and sustain it. I felt versatility was engineers greatest strength so tried to make it well rounded so is high dps and high survivability. Some highlights are it has high power/ condition damage stats, also decent armor and precision stats, with alot of damage absorb for both direct damage and condition damage. It also gets a 20% bonus to generic boon duration as well as 65% might duration bonus, has generic condition damage bonus of 50% for all but bleeding which is 83% duration bonus. has several ways to get and keep health up such as backpack regenerator, heals on crits, and regen, even shredder gyro can be used to heal if you drop it on a water field like say from healing turret.

Anyways I hope you like it and let me know what you think

scrapper flamethrower build

in Engineer

Posted by: naturesoul.3578

naturesoul.3578

I have noticed a ton of views but zero feedback, does that mean that it’s so good it’s beyond being meta?

scrapper flamethrower build

in Engineer

Posted by: Jordan.1960

Jordan.1960

I can see this being decent for soloing open world content, but in any organized group others will might stack for you and FT auto attack is low in comparison to most other options. As for PvP, I feel like this is already a build that is superior with HgH traited as seen in Wolfineers build here https://www.youtube.com/watch?v=JfMXXpwsI0M

scrapper flamethrower build

in Engineer

Posted by: naturesoul.3578

naturesoul.3578

Which other options are getting over 4K damage off auto attack?

Like on a single attack.

scrapper flamethrower build

in Engineer

Posted by: Are.1326

Are.1326

Which other options are getting over 4K damage off auto attack?

Like on a single attack.

Just because the damage number from Flamethrower stack does not mean the DPS is high. You might be under the impression that the dmg number you see if a single tick, but it’s not, it’s the whole channels damage since you did something else. The visual numbers you can get with flamethrower is only limited by the targets healthpool, but that is still just a visual number. Almost every other AA option on the engineer deals more damage over time, the visual numbers are just not added together on other options.

scrapper flamethrower build

in Engineer

Posted by: Liewec.2896

Liewec.2896

i’m looking forward to trying the juggernaught synergy traits with flamethrower
yeah it should kick you right the way to 25 stacks of might, no more reliance on HGH and potion popping!

scrapper flamethrower build

in Engineer

Posted by: Are.1326

Are.1326

i’m looking forward to trying the juggernaught synergy traits with flamethrower
yeah it should kick you right the way to 25 stacks of might, no more reliance on HGH and potion popping!

Even with 100% might durration, Mass Momentum and Juggernaut won’t push you past 20 stacks on their own. And even without HgH, getting 25 stacks on flamethrower isn’t that difficult as it is now. Not to forget that flamethrower damage isn’t even that good when you have 25 stacks of might.

scrapper flamethrower build

in Engineer

Posted by: The V.8759

The V.8759

First of all, the runes you are using in this build are not available in pvp
Next to that, I honestly dont think condition FT purely isnt that good in PvP. Yes it has nice burning burst, but once cleansed you cant put too much pressure on the enemy.
I think marauder fits this kind of play better, but for PvE it would sure do the job I think

And dont forget, personal preference is really important. For example the Soldier Meta build in PvP on engi doesnt suit me so I dont play it that well, whilst some other build I play well cause I like em

One of the Firstborn Channel of Fvux

scrapper flamethrower build

in Engineer

Posted by: Nemesis.6938

Nemesis.6938

What is the general consense when you go flamethrower – rather power or rather condi damage wheb you go for a more defensive build like knight or dire? The new trait that buffs power based on toughness seems to benefit more the power approach?

scrapper flamethrower build

in Engineer

Posted by: JabLock.8490

JabLock.8490

Man, FlameThrower Kit needs alot of love…

I’d like to see it as a more viable DPS option without having to rely so heavily on traits.

scrapper flamethrower build

in Engineer

Posted by: JuiceboxHero.9463

JuiceboxHero.9463

I was actually thinking of using jugg/mass to build up might and then do a surprise wombo combo in rifle.

scrapper flamethrower build

in Engineer

Posted by: naturesoul.3578

naturesoul.3578

I revised my spec to this :

http://gw2skills.net/editor/?vdUQFAUlcThatY5VwyKQ7FKsFFYIWiBg4GVF3IA-TRiAABX8AAgZ/hrVWJ+EEAuAARrDwWlgVr+jXKVCAcAs7uBgxHf8xHf82d3d3d3kCIwZWA-e

As last time i used rifle as a place holder for hammer, and used a thumper turret in place for a scrapper gyro, also third trait line not in link is scrapper , again with recovery matrix/mass momentum/adaptive armor. It will easily still stack 25 might without using might stacking runes, instead used bal runes it and the thing is wrong flame jet burning is 5 1/4 duration, and removed juggernaut and replaced it with incendiary powder which is 8 secs duration. it can stack 25 stacks of might and will hold on average 4 stacks of burning with bursts upto 15 stacks of burning. really excited about these changes because the damage is like 2350 direct damage/2248 burning off a single flame jet. that is with scrapper traits. also the shredder gyro will be great for napalm+ shredder gyro combo. they have the same length with there cds and almost the same duration too

scrapper flamethrower build

in Engineer

Posted by: Nemesis.6938

Nemesis.6938

What is the general consense when you go flamethrower – rather power or rather condi damage wheb you go for a more defensive build like knight or dire? The new trait that buffs power based on toughness seems to benefit more the power approach?

anyone? i probably think power but im not sure

scrapper flamethrower build

in Engineer

Posted by: Nemesis.6938

Nemesis.6938

I revised my spec to this :

http://gw2skills.net/editor/?vdUQFAUlcThatY5VwyKQ7FKsFFYIWiBg4GVF3IA-TRiAABX8AAgZ/hrVWJ+EEAuAARrDwWlgVr+jXKVCAcAs7uBgxHf8xHf82d3d3d3kCIwZWA-e

As last time i used rifle as a place holder for hammer, and used a thumper turret in place for a scrapper gyro, also third trait line not in link is scrapper , again with recovery matrix/mass momentum/adaptive armor. It will easily still stack 25 might without using might stacking runes, instead used bal runes it and the thing is wrong flame jet burning is 5 1/4 duration, and removed juggernaut and replaced it with incendiary powder which is 8 secs duration. it can stack 25 stacks of might and will hold on average 4 stacks of burning with bursts upto 15 stacks of burning. really excited about these changes because the damage is like 2350 direct damage/2248 burning off a single flame jet. that is with scrapper traits. also the shredder gyro will be great for napalm+ shredder gyro combo. they have the same length with there cds and almost the same duration too

i personally rather use pistols for a condition build…id probably use the shredder gyro for the whirls in combination with a flame fuild
bombs, grenades and elixir gun are usually well additions to a condition build