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Posted by: Dusk.4708

Dusk.4708

Any devs or players know if a stun break was implemented yet?

If nobody knows what should it be? Imo, the blast gyros toolbelt makes the most sense as it is just like slick shoes except its an aoe super speed instead of just yourself.

Another option I think should be the bulwark gyro itself as its the more defensive path.

Thoughts and red post please

SBI [Hero] Zero the Mechanist

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Posted by: The V.8759

The V.8759

They are adding it to the blast gyro toolbelt. It is in the Scrapper changes after BW3. They edited it, its in the bottom of the post.

I personally have mixed feelings about it, but maybe it will make blast gyro a bit more appealing to pick.

One of the Firstborn Channel of Fvux

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Posted by: dancingmonkey.4902

dancingmonkey.4902

https://forum-en.gw2archive.eu/forum/professions/engineer/Post-BWE3-Scrapper-Changes/first

Blast Gyro’s toolbelt skill, Bypass Coating, is going to be a stunbreak

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Posted by: Ricky Rouse.1583

Ricky Rouse.1583

They took the worst gyro which is essentially a heavier version of throw mine (that got hit the hardest by the CD increase as it is the only Gyro that dies near instantly), then took it’s toolbelt ability, which, mind you, shares the same cooldown and effect that Slick Shoes toolbelt does, except 2s shorter, and made that the stunbreak.

And NOT the reflect field on Bulwark, which would make much more sense as a defensive utility?

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Posted by: Adamantium.3682

Adamantium.3682

I’ll never use Blast Gyro for the stunbreak, but I’m glad it’s not on Bulwark. The toolbelt is not an ability I want gated behind a stunbreak, I’d rather use it when there are projectiles and not waste it on a stun.

It may have made sense on the gyro itself since it reduces damage which is likely what you want to do after you get stunned.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: lorddarkflare.9186

lorddarkflare.9186

I’ll never use Blast Gyro for the stunbreak, but I’m glad it’s not on Bulwark. The toolbelt is not an ability I want gated behind a stunbreak, I’d rather use it when there are projectiles and not waste it on a stun.

It may have made sense on the gyro itself since it reduces damage which is likely what you want to do after you get stunned.

Uh, you are going to have to explain your reasoning here.

You do not need to be stunned to use a stunbreak.

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Posted by: Adamantium.3682

Adamantium.3682

I’ll never use Blast Gyro for the stunbreak, but I’m glad it’s not on Bulwark. The toolbelt is not an ability I want gated behind a stunbreak, I’d rather use it when there are projectiles and not waste it on a stun.

It may have made sense on the gyro itself since it reduces damage which is likely what you want to do after you get stunned.

Uh, you are going to have to explain your reasoning here.

You do not need to be stunned to use a stunbreak.

I understand the confusion, let me try to clarify.

To me if you have a skill that does two really important things they conflict with each other. If you use Defense Field for projectile reflecting, you don’t have it available as a stun break. If you use it for a stun break you don’t have it for projectile reflecting.

[TNO] Gizmo Gigawatt (Engineer)
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Posted by: lorddarkflare.9186

lorddarkflare.9186

I’ll never use Blast Gyro for the stunbreak, but I’m glad it’s not on Bulwark. The toolbelt is not an ability I want gated behind a stunbreak, I’d rather use it when there are projectiles and not waste it on a stun.

It may have made sense on the gyro itself since it reduces damage which is likely what you want to do after you get stunned.

Uh, you are going to have to explain your reasoning here.

You do not need to be stunned to use a stunbreak.

I understand the confusion, let me try to clarify.

To me if you have a skill that does two really important things they conflict with each other. If you use Defense Field for projectile reflecting, you don’t have it available as a stun break. If you use it for a stun break you don’t have it for projectile reflecting.

Okay, this is what I originally thought you meant.

And I disagree with that outlook.

That sort of design is something we need to encourage more of. Not only does it allow for some really nice compression, it forces the player to make the type of snap, value-based decisions that define active play.

Elixir S is a great example of this. It is an escape, a stunbreak, and a safe revive/stomp all in one.

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Posted by: Adamantium.3682

Adamantium.3682

I’ll never use Blast Gyro for the stunbreak, but I’m glad it’s not on Bulwark. The toolbelt is not an ability I want gated behind a stunbreak, I’d rather use it when there are projectiles and not waste it on a stun.

It may have made sense on the gyro itself since it reduces damage which is likely what you want to do after you get stunned.

Uh, you are going to have to explain your reasoning here.

You do not need to be stunned to use a stunbreak.

I understand the confusion, let me try to clarify.

To me if you have a skill that does two really important things they conflict with each other. If you use Defense Field for projectile reflecting, you don’t have it available as a stun break. If you use it for a stun break you don’t have it for projectile reflecting.

Okay, this is what I originally thought you meant.

And I disagree with that outlook.

That sort of design is something we need to encourage more of. Not only does it allow for some really nice compression, it forces the player to make the type of snap, value-based decisions that define active play.

Elixir S is a great example of this. It is an escape, a stunbreak, and a safe revive/stomp all in one.

I can understand that point of view, and I don’t entirely disagree with it. I’m not really sure how to describe the difference, but with Elixir S you’re deciding if you want to use it proactively (stomp, escape) or reactively (stun break). I’m okay with that. If Defense Shield granted both a reflect bubble and was a stunbreak, both uses would be reactive. That is the problem to me.

I’m also fine with Utility Goggles, I believe that is another example of the decision making you’re talking about. Reactive stunbreak or proactive damage boost. I agree that is meaningful decision making.

Maybe the best way to say it is that I think a choice between a reactive use of a skill or a proactive use of a skill is good meaningful decision making. If both options are reactive, I don’t think that’s good and they end up conflicting with each other.

[TNO] Gizmo Gigawatt (Engineer)
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Posted by: lorddarkflare.9186

lorddarkflare.9186

2/3 of the most common uses of both Elixir S and Utility Goggles are reactive:

Elixir S:

-Reactive: Avoid Damage
-Reactive: Stun Break
-Proactive: Safe Stomp/Rez

Utility Goggles:

-Proactive: Full offense
-Reactive: Stun break
-Reactive: Nullify Blind Spam

The proposed Defense Field would follows this pattern:

-Reactive: Avoid Damage
-Reactive: Stun Break
-Proactive: Safe Area For Revives, Point Defense Against Range, etc (feedback things)

The conclusion I am making: most ‘reactive’ skills in this game have a context during which they can be considered proactive. There are relatively few skills that are only good when things happen to you.

(edited by lorddarkflare.9186)

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Posted by: Haralin.1473

Haralin.1473

So it is now:

Bypassing Coating:

- Proactive: engage the enemies fast for the whole group
- Reactive: fleeing from enemies
- Reactive: stunbreack

Haralin Engineer
[Skol]

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Posted by: lorddarkflare.9186

lorddarkflare.9186

So it is now:

Bypassing Coating:

- Proactive: engage the enemies fast for the whole group
- Reactive: fleeing from enemies
- Reactive: stunbreack

The non-stunbreak effect is so mediocre (SS is essentially just ooc swiftness) that 9/10 you want to save the skill specifically for stunbreaking.

Like the Elixir Gun toolbelt, stunbreaking will effectively be its sole identity.

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Posted by: Tor.1365

Tor.1365

I like it, it sells the blast gyro for me. The one thing I really miss with hammer or pistol engi is the overcharged shot from rifle – Blast gyro adds that back, and now gives you a stun break on a moderate cooldown so you’re not totally wasting a utility slot.

And I know everyone says that throw mine is the same as blast gyro, but I think the longer cooldown is a valid tradeoff for a bigger CC (launch versus knockback) and arguably better (or at least more versatile) toolbelt skill.

And yes, blast gyro can be destroyed or is at least more visible than mine, but it can track your target – so while someone might be able to blink/shadowstep/flash out of the way of a mine throw, the gyro can still buzz around and home in on the target.

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Posted by: The V.8759

The V.8759

I like it, it sells the blast gyro for me. The one thing I really miss with hammer or pistol engi is the overcharged shot from rifle – Blast gyro adds that back, and now gives you a stun break on a moderate cooldown so you’re not totally wasting a utility slot.

And I know everyone says that throw mine is the same as blast gyro, but I think the longer cooldown is a valid tradeoff for a bigger CC (launch versus knockback) and arguably better (or at least more versatile) toolbelt skill.

And yes, blast gyro can be destroyed or is at least more visible than mine, but it can track your target – so while someone might be able to blink/shadowstep/flash out of the way of a mine throw, the gyro can still buzz around and home in on the target.

I think you are right about this sir (or m’am). I think it will be mainly good for running hammer since hammer already offers you defensive capabilities so you do not have to pick those with utilities.

One of the Firstborn Channel of Fvux

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Posted by: Arantheal.7396

Arantheal.7396

Also, if I’ve seen it correctly, blast gyro is a launch, so unlike shield #4, throw mine or flamethrower #3, it can actually be used to move people in downstate, clearing points off of them and/or interrupting rezes.

Having this lauch is one of the reasons that sold rifle for the old cele rifle-build. the cc on p/s did simply not cut it. Now that we have blast-gyro, we can safely pick the hammer, p/p or p/s & still have our powerful cc-capabilities.

Engineer is love, Engineer is life.

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Posted by: Tor.1365

Tor.1365

Or, in WvW you can stealth up to someone, then can chain together multiple launches to knock them off cliffs.

Not that I would ever promote such cheesy gameplay… :P