sneak Gyro can be bad in SPvP
This may not have been intentional and could have been overlooked.
But a Random AI that stealths allies could be really bad for SPvP since you wil lose capture point progress while totally not in your control of doing so.
just saying. Maybe you may want to redesign this elite skill with that in mind.
Well, A: the skill is voluntary. You wouldnt just use it any time. B: I’m sure I saw that the purge gyro can be “shattered” to create a poison field, so maybe this can be for another effect as well.
EDIT: nix that, I just went back and looked, and that shatter is a toolbelt skill, while the elite’s is the reveal. I thought it might be a bit like the turret replacement skills, guess not.
(edited by Morfedel.4165)
Wait until tomorrow’s PoI about the whole thing; chances are you might be able to deactivate/detonate the gyros prematurely if needed be.
From the post: ‘Each gyro model has a limited amount of fuel before it detonates or is destroyed’; could imply manual detonation.
Could still be used for a stealth stomp or rez, use its toolbelt skill to totally screw over mesmers and thieves. Just because it pulses stealth doesn’t mean you have to stay in it, but unfortunately you’ll get the revealed debuff(which if you’re going for team synergy can give a thief 200 extra power from one of their traits).
Or you can just choose not to take this particular gyro. I’m looking forward to seeing how it functions in both the PoI and the next BWE, then we can have a more critical analysis!
Engi Build Compilation