Well i see a ton of threads talking about the issues so why not one more? The picture below is my engie for better or worse all lvl80 exotic berserker including the rifle plus emerald orbs in the armor since most runes are trash and my trinkets are masterworks. So far i have a high damage output and 50% crit chance. I have managed to 1v1 any class and beat them with thief being the worse to face off against.My build is 30 explosives,30 firearms,10 inventions. Now that being said i am getting into my thoughts on engie excluding pve since that is simple enough.
1)Weapons- We basically get three combos rifle, two pistols, and pistol/shield that is it for our main process and these play styles are so drastic we don’t even get a hot swap for it it’s like elementalist not having a hot swap either it’s stupid. I understand we get “kit weapons” but really how much do you use them and are they practical? Lets brake the main weapons and kits down.
A)Rifle- Honestly to me the only choice you have in any pvp(not saying it is for anyone else). The saddest thing is if this is our shining beacon of hope for engie we are kittened. This weapons is a sad excuse of a gun with our “range increasing trait” it goes to 1200 to which we are out ranged by a kittening longbow? How the he11? They(ranger) get 1500 range i don’t agree to this one at all but it needs to be stated.Our skills are a mesh up of confusion at best.We get 2 actual distance attacks, 2 short range attacks, and one flying attack that can be seen a mile away and hangs up in flight.Plus we have a torrent
of skills for that close range ordeal so we don’t need any in rifle.
Now granted i have found use for all these attacks as i am sure you have but considering the rifle is “suppose” to be a long range weapon for us why do we have skills that force us into melee? Now those close skills have saved me a few times but the thing is if the rifle was designed to be full distance i bet this would not be a issue.This weapon could have been and needs to be done better it’s a cruel joke.
B)Pistol Combos- So far i see very little reason to use these no matter what way you go. On the range issues again it’s very short you might as well be in melee range at 900 for most skills. They are basically condition damage weapons nothing really shines about them. The damage is not all that great and you have no real way to save yourself in a bad run in other then glue shot and it’s really not going to help you much.Now the shield it’s a help in a way but considering you are not really able to take hits it’s not a great ideal to use and is really getting 1 skill to protect you with a slow cool down and a Captain America shield toss worth it? Not really i don’t want to be any closer to the enemy then i need to be with paper armor thanks.
Ok to be fair going into kits i am starting by saying this yes i know they are for the most part not meant to be used for full time weapons.
C)Nades- Sure i use nades on the walls to deter people but using nades for anything other then that and volleying into a crowd is pointless. You have to aim them and hope they don’t dodge and usually i just keep it for the belt skill since it’s a fast drop at your feet if they are up on you in melee usually averages around 6k damage.
D)Bombs- Same as pistol we are paper thin i don’t want to be closer to the enemy then I need to be.They have a small explosions even with the increase range trait. The only way i see these being any use is as a retreating tool or maybe to shake a melee. Even then nades can still do this better considering it does not have a fuse timer and you can do more damage with nades. Honestly i see no point in wasting a slot of these lackluster fizzles.
E)Elixir Gun- Basically Rifle all over again with pistol range and style of condition damage with 1 possible attack to give a boon and a aoe heal. Plus i still don’t want to be that close to the enemy!
Server: StormBluff Isle
Guild: Founder and Leader of the Darkhold Redeemers
(edited by shifue.9645)