some idea of gyro gameplay PVP
i like your idea, im gonna try the final salvo + regen thing. These days im using the medic G – is there someone that has tested the difference between medic gyro and HT?
i like your idea, im gonna try the final salvo + regen thing. These days im using the medic G – is there someone that has tested the difference between medic gyro and HT?
HT gives u burst heals around 6500heal + 16secs of 161 regen/sec = 9000heal..
-> toolbelt skill is not that bad with 7secs of regen and very very low water field uptime with possibility of two max water blast(*need perfection with rocket charge from hammer) which roughly heals as high 3700heal..
total HT + toolbelt heals = 12700hp – great aoe healing for group fight
Medic gyro offers an initial heal + 4 pulses heal + 6secs of superspeed passive heals(traited) + 7secs of regen and can be as low as 11700heal(full heal)
-> toolbelt offers 6secs protection and water field which can be blasted up to 4x and heals 5200hp..
total heals = 16900hp – really good for 1v1 and if confident enough to maintain above 50% hp
if u run 3 gyros + EG + mortar/sneak gyro, every utility offers heals..
condi cleanse min 4, max 14(with purge gyro)
bulwark reduce damage taken + reflection
what lacking in this build is killing blow.. u mostly do the damage from hammer + blast gyro + acid bomb
(edited by mizuno.7398)