As true as Odin’s spear flies,
There is nowhere to hide.
why the holy kitten is it so slow? does the homing ability of it really justify how slowly it’s fired?
I agree its ridiculous. But in a power build a point blank #2 makes up for it
Underwater got removed from spvp so devs don’t care anymore.
Underwater got removed from spvp so devs don’t care anymore.
then they need to remove it globally and give us this junk on land already. i feel bad for the guys that put months of effort into that part of the game.
It really is terrible. Lucky for us our elixir autto attack underwater easily makes up for it. Its like the hip shot equivalent for underwater if not better. Homing torpedo is the underwater equivalent of pistol 1 if not worse :S
As I mentioned in another thread, as it is now, you basically should not be casting homing torpedo. Ever.
Yea its slower then player with swiftness
Has to be the worst auto attack in the game.
Has to be the worst auto attack in the game.
It’s certainly the worst Engineer autoattack, and Engineers have intentionally kitten weapons. So…
Just use another underwater weapo… awh kitten. > : (
Just use grenade kit underwater.
Plenty of our kits skills are OP underwater. Using speargun 1 is well. . . . . unnecessary.
The way it was meant to be used, it’s for playing defensively. For instance, you’d sit on the underwater node in raid on the capricorn, and an attacker would have to keep moving around all over the place if they didn’t want to be hit by your homing torpedoes.
Of course, since such a thing no longer exists in game (nothing to defend underwater in WvW either), the things the skill was designed for no longer exist in the game.
Luckily it does still have some other nice skills, but underwater combat stuff has more or less been left by the wayside for now.
Has to be the worst auto attack in the game.
Agreed 100%.
Weak damage, no condition/boon added, 1s cast time, slow traveling speed, weak homing, no utility use, require LoS…
I can’t think of ANY auto-attack that’s worse than this, in fact it’s probably the only auto-attack skill in the game where you don’t need to toggle the auto option on.
The way it was meant to be used, it’s for playing defensively. For instance, you’d sit on the underwater node in raid on the capricorn, and an attacker would have to keep moving around all over the place if they didn’t want to be hit by your homing torpedoes.
Of course, since such a thing no longer exists in game (nothing to defend underwater in WvW either), the things the skill was designed for no longer exist in the game.
Luckily it does still have some other nice skills, but underwater combat stuff has more or less been left by the wayside for now.
Sorry, but who in their right mind would even bother moving around, or wasting a dodge from Engineer’s speargun auto-attack? Have you actually seen the damage and cast time of that thing? The fact is that even if Raid on Capricorn still exists in PvP, it wouldn’t be relevant at all.
Let’s look at all the professions who use a speargun and their auto-attacks:
Warrior
Damage: 800+ Range: 269
Damage: 400-800 Range: 202 (same as Engi)
Damage: 0-400 Range: 134
Physical Projectile (100%)
Range: 1,200
Cast time: 1/4 s
Ranger
Damage: 84
Bleeding: 4 s (170 damage)
Radius: 120
Physical Projectile (20%)
Range: 1,200
Cast time: 1/4 s
Thief
Damage: 87
Bleeding: 4 s (170 damage)
Physical Projectile (100%)
Range: 1,200
Cast time: 1/4 s
Engineer
Damage: 202
Physical Projectile (20%)
Range: 1,000
Cast time: 1 s
Look at how pitiful that is, damage, range, cast time are inferior compare to all others, and our projectile isn’t even made to be 100% to compensate for any of that. (and don’t forget the traveling speed as well…)
So seriously, my Engineer comrades: No matter what, and no matter what modes you’re in, this is that one skill you should never click, EVER.
(edited by Blizt.3086)
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