stealth detection should be an engineer thing
I’m sure they are just testing out their anti stealth implementation at the moment, I think its pretty likely they’ll give some other classes anti stealth too later on. I’m hoping utility goggles becomes a viable candidate for the next anti stealth skill
yeah utility goggles seems like a great candidate for that
if they give engies stealth detection, I will play them just like i did powertech in swtor my only purpose was and will be to obliterate stealth classes
I don’t know it’s such a good idea to give stealth counters to a lot of professions. Engineers are already very strong vs. thieves, and stuff like that could just mean more nerfs required…
yeah utility goggles seems like a great candidate for that
if they give engies stealth detection, I will play them just like i did powertech in swtor my only purpose was and will be to obliterate stealth classes
It’d be a good thing to trade out with the Fury which doesn’t really jive well on a stun break skill, though I’ve been apt to use it for just the fury on occasions where I’m not being focused, it always feels like a waste to use it when I’m not breaking a stun with it or negating some silly Dagger/Pistol scrub thief’s blind spam. Something as simple as “Break out of stun, gaining immunity to blindness, and revealing stealth enemies” , would function like a range 600 AoE “Revealed” debuff, but make it last for 5 and 6 seconds instead of the standard 3 and 4 in WvW and sPvP respectively.
I think if they begin granting stealth detection to multiple classes, then Thieves are going to be buffed in some other substantial way. Stealth is a main survival mechanic, so if that becomes unreliable they will have to rely on evasion and/or teleportation.
That, or people will just stop playing Thieves.
By Ogden’s hammer, what savings!
I think if they begin granting stealth detection to multiple classes, then Thieves are going to be buffed in some other substantial way. Stealth is a main survival mechanic, so if that becomes unreliable they will have to rely on evasion and/or teleportation.
That, or people will just stop playing Thieves.
Yeah, it’s a thin line that’s being tread. If I were a designer, I’d probably try and incorporate some sort of global stealth mechanic (i.e. if you take too much damage in stealth you are immediately destealthed), but I don’t know if that would really work out for the current implementation of thieves (although there are some stealthless varieties).
I still think that chain stealthing is completely ridiculous (i.e. CnD chaining), although I don’t think stealth stacking is an issue.
In any case, I think giving engg one utility with a stealth counter would be a great way to bring up the useage on some otherwise unused skill without making it a necessity for the utility slots.
Utility goggles would be a good option, although that might change the way it gets used. The utility portion of the skill is a self buff, so you don’t need to target anyone, whereas the analyze is targeted. As such, they would either have to make the utility portion a targeted skill, or else just throw the revealed thing onto analyze. The important thing to remember is that the supposed change to “Sic ’em” just applies a revealed debuff to the targeted enemy, it does not grant any sort of “detection” and doesn’t affect an AoE.
Alternatively, I thought it could be a great way to empower mines. They could have the toss mine utility and the mines from the mine field toolbelt apply a revealed debuff to whoever triggers them. That way, you can pop them down, and if a thief hits one while moving around in stealth, they’ll be destealthed. Right now they can actually just run over your mines and still be stealthed… as if running over a mine is a stealthy thing to do. Toss mine is already a decent counter to backstab thieves, although it’s not often run because it can be lackluster compared to other things. Giving it this revealing property would have some nice uses for WvW group fights as well as bunkering in sPvP. That would basically allow you to deploy some kind of “stealth detection field” onto the map, and thieves would actually have to watch where they step if they don’t want to get caught in it.
This will turn engineers from a hard counter to thieves into a 10 metre thick reinforced cement wall counter against thieves.
really bad engineer
ANALYZE!
Puts on goggles
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@Yamsandjams
Mine and Mine Field would be excellent candidates for a stealth counter. Though the random scatter of the Mine Field tool belt needs some optimizing, the revealed debuffing caused would be balanced in delivery if perhaps just the utility Mine caused the debuff, and the Mine Field tool belt mines also caused cripple to provide synergy.
@Writetyper
This would hit Mesmers harder than thieves, as thieves can reenter stealth much more frequently. The only type of thief this would counter is the talentless stealth spammer. If that player decides to play a glass cannon thief, and then gets mad when he dies because his crutch of stealth got kicked out from under him, that’s his failure to not adapt nor have a plan B. I myself run pretty heavily into glass in my roaming Engineer, but I don’t have the privilege of relying on a spammable stealth mechanic to survive. I have to take defensive traits, and play intelligently when up against hard counter builds (Reflect Mesmers for one are brutal). I would like to see thief players required to play with at least some semblance of that skill requirement, and it’s perfectly suited that the most challenging class to play in GW2 be given the tools to increase the skill floor required to play the least challenging class in GW2. I’d say that’d be straight up poetic justice.
Thumper Turret pulse should unstealth. WoW flare all over again…
Would be nice if turrets would continue to track targets even if stealthed.
They already attack targets that destealth milliseconds before they show up on the screen.
I personally think utility goggles would be the best candidate, as it’s a pretty underused utility, and it just kind of makes sense. Put on the utility goggles see the stealthed thief… Profit.
Zaragoz[SS] – 80 engineer