strange build
i tried even to work on rifle for synaptic rage but without stability it is really hard to get and use haste with overcharghed shot. Any suggestion even on rifle is welcome .
I find the best way to manipulate Quickness on Rifle, is to take a complimentary utility skill to help maximize your Quickness up time. (All in all quickness is still not very useful on an Engineer as it is to most classes.)
That being said these Utility skills can be wondrous for Overcharge Shot combo’s.
-Elixir B’s tool belt skill Toss Elixir B will supply you with stability which is just enough time to get off a quick uninterrupted Overcharged Shot.
-Slick Shoes’s tool belt ability Super Speed has great synergy for Overcharged shot, allowing you to break your self inflicted stun and close the distance into effective Rifle range. (This coupled with a well timed Slick Shoes can lead to a nice stun lock)
-And for those who love turret bunkers, the Thumper Turret’s tool belt skill Rumble although a bit unwieldy for its cast time will give you just enough Stability to get off a quick Overcharged Shot.
Those three are a few of the most synergistic Utilities but essentially any stun break can be used in tandem with Overcharged Shot to maximize your Rifles combos.
Just remember, keep an eye on your opponent and their respective range. Be certain they lack/have used their stability before initiated any combo’s. Although mixing in a net shot in between these combos usually assures you they will take substantial burst even with a lucky stability pop or stun break.
This is more of a all in strategy however, for it require you to use a stun break on yourself.
Use these advanced moves wisely.
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King
so are you suggesting an hgh based rifle build ?
no he isnt, hes trying to tell you theres a bunch of options thatll help you make use of synaptic overload… mostly thru expensive stunbreaks cuz engi has bad stability
head here to discuss wvw without fear of infractions