theorybalancing engineer

theorybalancing engineer

in Engineer

Posted by: dufer.8956

dufer.8956

after the preview of Gen 26th patch i’d like an opinion to this hypothesis of massive trait/skills modification i wrote down about 1 month ago.
EXPLOSIVES:
glass cannon(addition):every 20s,if your hp drops belows 90% inflict 2 stacks of bleeding for 5s to 5 foes around you(radius 180).
aim-assisted rocket becomes choking rounds:striking an enemy occasionally daze foes around it(daze 1s,cd 30s,radius 180).double daze if beyond 600 units
thermobaric detonation:added a 10% damage to enemies above 90%hp
FIREARMS:
skilled marksman swap place with heavy armor exploit
high caliber:fury 4s against foes within 240 unit
no scope:10% critical chance against foes beyond range threshold(600 unit)
INVENTIONS:
automated medical response:cd lowered to 50s
experimental turrets:added a healing of 10% every 3s
advanced turrets:when hit by a projectile turrets have a 50% chance of creating a reflective shield(duration shield:3s,cd per turret:20s).reduced physical and condition damage taken by turrets(20%)
ALCHEMY:
health insurance(addition):equipping the med kit removes one condition from you(cd 10s)
inversion enzyme swap place with iron blooded
stimulant supplier becomes panacea:drop an antidote when you’re disabled(20s cd,healing 505,resistance 2s,duration 12s)
TOOLS:
takedown round:every 10s hitting an enemy above 50%hp within 600 units place a delayed explosive on his position;if beyond 600 units,tag him with a seeker rocket(same of aim assisted rocket trait).
SCRAPPER:
shocking speed becomes rigged speed:a blast/leap finisher triggers superspeed(3s) on lightning field or swiftness(5s) on the others combo field(10s cd)
stabilization core becomes fuel spillage:if destroyed prematurely, gyros spill a pool of fuel that knock down 1s after 1s delay(radius:180,cd 5s)
recovery matrix:gain 1s of protection when using a tool belt skill
decisive renown becomes impact dampener:reduced knockdown/daze/stun duration of 25% on you.function gyro gains 2 stacks(3s) stability when deployed
expert esamination becomes ball bearing adjustment:gyros grant superspeed(1s) when deployed.
impact savant becomes impact booster:
25% duration to knockdowns/daze/stun.removed the current daze/stun reduction
final salvo becomes way of the cog:your gyros boost their effect for every ally around them when deployed(max:5,cd 10s,radius 360.medic gyro:3% healing effectiveness;bulwark gyro:2% absorbed damage reduction;purge gyro:5% chance of converting the conditions into boons;shredder gyro:1 strike and combo field finisher;blast gyro tag:10% chance of triggering blast finisher when the gyro hit the target;function gyro:10% chance when hit of gaining 1s aegis;sneak gyro:1s of total stealth).
UTILITIES:
toss elixir U:reduced recharge to 40s
toss elixir H:reduce duration of regeneration and vigor to 5s,reduce cd to 20s,grants 2 of the 3 boons
static shock becomes I.C.D.:heal self and stun enemies around ,disabling A.E.D. 10s (heal:6000,stun 1s,range 180,cd 30s).
med kit:the “throw Bandages/Stimulant/Accelerant/Antidote” skills become “shot B/S/A/A”,projectiles instead of ground targeting skills for the allies;med blaster becomes mending injection:on self;additional healing per med kit’s skill recharging(1s cast,99+11x).

theorybalancing engineer

in Engineer

Posted by: David.5974

David.5974

Glass cannon is interesting. I missing bore condi pressure in explosive trait line(nades, bombs, mortar all of those have big source of condi). This idea I think is not bad. Not exactly this what you write but something with condi to glass cannon. (For me only)

I really much want see small buff to shrapnel. From 15% to 20%. Or replace evasive power bomb from grandmaster.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

theorybalancing engineer

in Engineer

Posted by: LilBiM.3581

LilBiM.3581

I disagree with literally almost everything the OP has posted here. The Health Insurance change would be interesting and help Med Kit’s case but besides that nothing proposed boosts the capability of the Engineer in a fashion that does not also do significant harm to build diversity or the current builds that are most effective.

Glass Cannon, Excessive Energy and Shaped Charge need to also boost condition damage.