As true as Odin’s spear flies,
There is nowhere to hide.
https://forum-en.gw2archive.eu/forum/professions/thief/Is-Thief-really-the-worst-class
i really don’t know what to say about a thread like that. i get it that engineer can drop some solid DpH(different than dps) but comparing two characters, eng and thief, with the same stats, the thief will do more with his daggers than the engineer will do with his or her shotgun
engis scare me who think engi is the worst class
I’m not sure why you’re placing emphasis on the weapon choice – if it’s something about “Guns should deal more damage, look at the real world,” I’m going to have to point out that, if this were the case, guns would deal more damage than most weapons in the game, leaving them terribly unbalanced. I’ll just hope it’s not that.
Also, they’re doing the same thing people do here – compare their class, specifically the roles at which it’s less than stellar, to the classes that are intended for that. They compare themselves, for example, to Guardians for tanking, Necromancers for Conditions, and Warrior for DPS – all pretty much the class mentioned’s designated focus. The only difference I can see is that the Thief has always been, and likely always will be, intended as the premier one-on-one combat (and sneaky kitten) profession, while the Engineer’s niche(s?) are all occupied already, including versatility.
I’m not sure why you’re placing emphasis on the weapon choice – if it’s something about “Guns should deal more damage, look at the real world,” I’m going to have to point out that, if this were the case, guns would deal more damage than most weapons in the game, leaving them terribly unbalanced.
If ANet adopts that policy, I’ll immediately reroll every character I have to a charr.
Charrzooka everything.
I’m not sure why you’re placing emphasis on the weapon choice – if it’s something about “Guns should deal more damage, look at the real world,” I’m going to have to point out that, if this were the case, guns would deal more damage than most weapons in the game, leaving them terribly unbalanced. I’ll just hope it’s not that.
Pfft. I’d simply point out that guns represented in this game would do more damage than any other weapon in the game, but take 25-40s to reload while doing nothing else. Heh, you could fire your pistol, do a whopping amount of damage (if you don’t miss or jam), then self daze yourself for half a minute before the next shot.
(edited by Gaiawolf.8261)
I’m not sure why you’re placing emphasis on the weapon choice – if it’s something about “Guns should deal more damage, look at the real world,” I’m going to have to point out that, if this were the case, guns would deal more damage than most weapons in the game, leaving them terribly unbalanced.
If ANet adopts that policy, I’ll immediately reroll every character I have to a charr.
Charrzooka everything.
kitten, we’d see nothing but Charr and Asura Engineers with Throw Mine, Rocket Turrets, Grenade Kits and Mortars, Golems (LASER PUNCHES), or the Charrzooka.
I’m actually not sure whether the ‘dazed for a while’ thing would work, oddly enough – if they went with even the tiniest bit of relative realism, then they’d have to deal with there being four-barreled pistol models and so forth. Certainly be awful funny, though.
better comparison? okay
thief pistols damage vs thieves dagger damage.
try not to make this a grief post. i’m mostly attempting to point out the irony that the thief community believes their class to be broken in a way that doesn’t favor them.
i’m mostly attempting to point out the irony that the <insert played profession> community believes their class to be broken in a way that doesn’t favor them.
Fixed that for you. Now it applies universally to all forums, and is completely accurate.
i’m mostly attempting to point out the irony that the <insert played profession> community believes their class to be broken in a way that doesn’t favor them.
Fixed that for you. Now it applies universally to all forums, and is completely accurate.
To some extent, this is true… mostly due to the broken combat system, and profession mechanics that can’t be balanced in all modes of play.
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