this change good

this change good

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

much of engi needs upgrading but this gadget and explosives balancing have already given me a huge leap of performance

in WvW my biggest gripe was lack of mobility during combat and aoe

the explosives change gave us 100 power and the new orbital strike gives us some of that aoe tagging power combined with the rocket trait

dual overcharged rocket boots give engi that needed mobility and disengage potential

so yeah this patch dint fix Everything but it was a leap in the right direction .

this change good

in Engineer

Posted by: LilBiM.3581

LilBiM.3581

I have to admit, I have given you guys a lot of flak as of late but first day feels good man. Color me impressed. Power feels good and even some wonky ideas I had feel good.

I now have something else to play on my Engineer (Power) and get accustomed to. I feel like I can try to chase / keep up if I choose the right time to set up my burst.

We’ll see how things go as the weeks go on but this is probably a better gift to Engineers than any Expac. Why can’t this happen more often? This feels.

(edited by LilBiM.3581)

this change good

in Engineer

Posted by: ukuni.8745

ukuni.8745

Been using my celestial gear in WvW for small group roaming for the first time in ages not an optimal setup yet but i can engage really easy making it alot easier for my team mates to setup there kitten and by the time my defenses and kitten run out rocket boots is back up its great, spvp i went the most glass i could with rifle and just ran around +1 every fight i could worked out allright but ill see how it goes versus decent players later on at some point

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

this change good

in Engineer

Posted by: Ferelwing.8463

Ferelwing.8463

Initially I was not excited… Then the orbital laser went off, that was pretty cool. Though I still would like inventions to get some love (and gyro’s too) but the laser was fun!

this change good

in Engineer

Posted by: Nate.8146

Nate.8146

I like the changes too. Mainly planting mines when you dodge roll was a nice buff that I like to play with now. It also gives me a reason to use the explosive line because I really hate the fidgety behaviour of grenades as of late (skill/server lag craziness) and that crazy bomb fuse delay. So now my engineer is throwing out mines galore and everything goes boom. Synergizes really well with the adrenal implant + throw mines + bunker down mines. Or you can trade off bunker down for invigorating speed to get vigor on swiftness for that sweet sweet 100% endurance regen. Dodging is now a fun combat mechanic

It will be interesting to see how to mix this up with the holosmith too since you get bonus mine dmg with everything else that’s going on. Good time to be an engineer!

this change good

in Engineer

Posted by: lorddarkflare.9186

lorddarkflare.9186

Rocket Boots…Dang this skill feels great to use. Also been messing around with Gadgeteer and AED.

This update is definitely a positive step. It just cannot be the only one.