thought on kit refinement trait idea

thought on kit refinement trait idea

in Engineer

Posted by: joffmonk.1285

joffmonk.1285

been playing a 4 kit engy and cant help but hate how poor the kit refinement trait is, then i had a look at my other toons ranger, warrior, thief, ele… all have signets with half decent passive effects.

why cant kit refinement do something like signets? depending on what kit is equipped u gain a passive buff.

I’m just brainstorming here but it was thinking something along the lines of
medkit : first responder = 25% movement increase
toolkit: hardened = toughness boost
elixir kit: chemical expert = remove a condition every 10 seconds with an internal cooldown of 10 seconds

haven’t thought of any for grenades and bomb kits yet and these are just off the top of my head, but even if this was broken into 2 tier traits 3 kits for 1 trait 3 kits for another for balance.

it seems unfair we are the only class that doesn’t have any passive buffs all other classes have.

thought anyone?

Bettsy Boomstick -80 engy ! Helliz Arka -80 ranger
Keshana Devone -80 warrior ! Cherry Doomblossum -80 ele !
Titanica Teenytank -80 guardian

thought on kit refinement trait idea

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I don’t think Anet can buff kit refinement because that would basically be admitting they messed up badly a few months back when they “redesigned” it, i.e. nerfed it into the ground.

I’m not usually bitter, but kit refinement used to be a fun, useful trait. Now it’s neither.

thought on kit refinement trait idea

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Posted by: Terrahero.9358

Terrahero.9358

I’d much rather see them use Kit Refinement to “modify” kits abilities. Doesnt have to be big.

Like your Flash Grenade also confuses for 2seconds or 1 flash grenade becomes an EM grenade and removes 1 boon.
Or Gear Shield returns static shocks at the attacker.

That sort of thing. You know exactly what you are getting so you can integrate it into your gameplay without contrived mechanics of global cooldowns that affect all kits and trigger on merely swapping to a kit.

thought on kit refinement trait idea

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Posted by: Zach.7203

Zach.7203

All of these ideas are infinitely better than where the trait currently stands. I’d be exceptionally pleased if it added a passive buff like Elementalists’ Air trait line’s Master trait, Inscription, or even if it passively buffed by a tiny margin the skills in our various kits.

Before it was gutted, this was an utterly amazing trait, but the changes to it left it almost worthless (I only say ‘almost’ because who doesn’t love a little extra Super Speed on occasion?). Something definitely needs to be changed with it to make it useful/viable in any way, shape, or form. I’m not a developer, so I can’t claim to know what that might be in order to achieve ‘balance’, but I’m +1’ing all of these suggestions in hope of bringing some much-needed attention to this (again).

thought on kit refinement trait idea

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Posted by: Merkenary.9860

Merkenary.9860

Just a cool down change could help. The abilities aren’t strong and aren’t terrible but the lack of control and long cool down makes it practically an RNG situation. A 10s cool down could make it available enough that it would be usable.

Seraphim Martyrs BURN
Borlis Pass

(edited by Merkenary.9860)

thought on kit refinement trait idea

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Posted by: coglin.1867

coglin.1867

I am behind anything that makes this trait useful again. I am all for it adding a static bonus when the kit is armed, but I doubt they will see reason in giving you said boost just for having the kit on your bar alone. Kits add waaaay to much to get a passive full time bonus similar to signets.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

thought on kit refinement trait idea

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Posted by: Seras.5702

Seras.5702

Simply putting each kit on its own cooldown would be a huge step in the right direction.

KR is more or less the same as the Ele’s 15pt traits, giving a bonus on attunement swap. I’m ok with that functionality, it just needs to be better implemented.

As for changing KR to act as our signets, it’s a neat idea but I think would be OP. We’re pretty balanced (imo) right now, but if you suddenly gave bomb kit a passive +crit% it’d break it. Right now, Juggernaut gives FT a passive +200 toughness…so that’s something?

I think, if anything, KR should be changed to GR (Gadget Refinement) and give each equipped gadget a passive bonus, essentially making them our signets.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)