tool kits equipped to the heal slot
I’m not sure of the point you are making here. Can you explain it another way?
He is saying toolkit should be a heal skill since it heals turrets, that way you can have 3offensive turrets if you want.
ie: toolkit + 3turrets or healing turrets+3 whatever.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
No. No we shouldn’t. That would not function well at all.
That would mean we would have to choose between a self heal or a kit in its place that can only heal offensive turrets leaving us very vulnerable at the same time not having the option to have toolkit in our utility slots …..to me thats only going backwards.
He is saying toolkit should be a heal skill since it heals turrets, that way you can have 3offensive turrets if you want.
ie: toolkit + 3turrets or healing turrets+3 whatever.
wait I am confused. isnt it like that now?
healing turret, and other 3 damage turrets. or am I missing something that the OP was asking for?
He’s suggesting to put toolkit as a heal skill, slot n6.
What about use healing turret in slot#6 to heal people, 2 turrets as utility skill and tooltit as a defence/offence+ turret healing and supply crate as elite, wouldn’t it be better?
And if you use TK as a heal slot6 how would you heal yourself? rely on the 3 minutes cd supply crate, it seem pretty poor to me.