vitality vs toughness, or both?

vitality vs toughness, or both?

in Engineer

Posted by: SharKol.3178

SharKol.3178

hi guys, after i reached lvl 80 i note that its hard to survive when i go solo, untill now i played as grenade build and i realy like it , mostly play with party, my stats are also power, precision, and crit dmg.
and if i use the grenade trait i can get about 1500-3300 dmg per hit, which is a lot i think.
the prob is my that friends didnt got to lvl 80 yet so i have to explore maps solo, and i die fast, so i was thinking that i should invest in survive.. but i dont know what will be better? go for vit? or tough? or maybe get them both?

and btw hows the trait which gives reg when i use kit? isit helps?

tnx

vitality vs toughness, or both?

in Engineer

Posted by: Merrunz.4730

Merrunz.4730

I go full elixir with pistol/shield. I kind of threw together my traits to what I thought would be best for what I was trying to go with… And thus far it’s pretty survivable. If you get the dodging down and heal at the right times you can last quite long. and with energy conversion matrix + HGH + potent elixirs you can get quite good damage.

I basically just have to get better gear, most of it is 60-80, then i’m set.

Traits below.
http://www.gw2db.com/skills/calc/engineer#10|9|2729|2454|4053|6383|2693|10|2272|0|0|5|0|0|0|25|1012|1860|0|30|1478|1473|1785|0|0|0|0|0|0|3|0|0|0|0|0|0|0|0|0|0|0|0|0|

(edited by Merrunz.4730)

vitality vs toughness, or both?

in Engineer

Posted by: Casia.4281

Casia.4281

Direct damage scaling is a bit off. Exponential growth across multiple stats.

While defense (and cond) are more linear.
Offense outpaces defense. This is especially true for any direct damage build. A cond build only scales with +cond for damage really. (and in our case, crit for procs). so they need to build for more survival, and have less priority on stats, and can afford to get toughness. But for grenades, and rifle, you might want to just fullbore damage.

I favor toughness on gear,runes when gearing for defense. I go alch, so get “free vit” there, and engis have middle tier base hp.
Healing also then effectively scales with toughness, which reduces damage taken.

A 10k hit with no toughness, into 15k hp. leaves you with 5k hp. You then 6k heal yourself, back to 11k hp.
A 5k hit into 3k armor, into 13k hp, leaves you at 8k hp. You then heal for 6k, back up to 16k hp.

Crit needs to be removed. Especially crit damage as a stat.