weapon swap
No thanks. It’s fine as it is in my opinion.
It certainly doesn’t make much sense, in my opinion, to treat every Engineer as if they will always have a Kit on their skillbar, and then make them something you can choose to never even unlock in the first place.
This applies to the dearth of weapon choices to begin with, to the lack of weapon swapping, and to the intentional weakness of Engineer mainhand weapons.
This idea is probably the simplest, and thus most likely to not be terrible, method of resolving that.
No thanks. It’s fine as it is in my opinion.
Shot in the dark… You don’t use a kitless engy? Because if that is the case then this idea does not effect you.
If in fact this isn’t the case and you are a kitless engineer I don’t see how you think things are fine as is. Some of the most effective pvp sigils are on swap. And unless you build your engy a certain way you will be locked out of these bonuses. So if I want Battle..which I do to better synergize with strength runes, I have to drop one of my turrets, effectively neutering my build.
Basically I feel forced to use kits on order to utilize all the benefits other classes take for granted. If kits were the class mechanic like attunements..ok then you build around that. In fact the tool belt is the class mechanic sooo…… Give me my second weapon set if i have no kits utilized please.
Hello frands! Vee Wee here retired #1 Engi NA and world first rank 80!
Your idea is great my frand! Unfortunately kitless Engineers will still be bad! We don’t have a lot of weapons to choose from! In fact we don’t have any weapons to choose from! If we want to weapon swap it will be from Rifle to Pistol and back! These weapons are very weak by themselves because they are balanced around having kits to swap to and from! I think this is a great idea but in order for it to work we need more and better weapons! If you ask me, judging from how Arenanet balances this game, everyone will quit before that ever happens! A real shame! Real shame!
Wahoo! Bye frands!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
Hello frands! Vee Wee here retired #1 Engi NA and world first rank 80!
Your idea is great my frand! Unfortunately kitless Engineers will still be bad! We don’t have a lot of weapons to choose from! In fact we don’t have any weapons to choose from! If we want to weapon swap it will be from Rifle to Pistol and back! These weapons are very weak by themselves because they are balanced around having kits to swap to and from! I think this is a great idea but in order for it to work we need more and better weapons! If you ask me, judging from how Arenanet balances this game, everyone will quit before that ever happens! A real shame! Real shame!
Wahoo! Bye frands!
Thank you for the Reply #1 Retired Engy erm wahoo and such.
While I definitely agree that the weapons are lacking, I have to ask if 3 turret engineers are that bad? Maybe at higher levels than I have yet reached they lose viability but where I am I carry teams pretty hard. My setup is more power than condi but it still has decent amount of hybridity (<——Awesome word usage detected)
Rocket, Flame, Thumper turrets
Pirate Runes
Celestial ammy
Corrupt sigil and xx( whatever flavor of the day )
2 0 6 6 0 with Exp Turrets and Rifle Barrrel turets GMs
Now I use a rifle with this because I like the net and the overpowered shot to keep enemies off my node.
I would like to be able to run this setup EXCEPT Id like to have Rifle P/P with Strength runes, battle sigil and corrupt sigil.
Granted I will miss my birdie but I should be able to sit somewhere around 14-18 stacks of might with Flame Turret up and that + the 7% damage should make up for him.
That’s why I want it. Not so much because I want another weapon set..I just want to have access to SOME weapon swap even if I don’t have a kit.
again ty for the reply ..uh wahoo er frand
I think we would be better served by simply having some traits that are not grand masters, to benefit gadgets. To me, turrets, although limited, are in a solid place. Elixirs are solid. Kits in general are solid. Just a tad bit more for gadgets, outside the scope of grandmasters, and I feel everything would be reasonably solid with no weapon swap. Leaving only minor tweaks needed in the long run.
The unfortunate thing about the engineer is that it was the last profession made for the game, and it shows. I think the devs know this, but they just have to work with what they have for right now. Completely redesigning everything just isn’t feasible.
I too feel engineers should be able to access the weapon swap mechanic without equipping a certain class of utilities, that being kits. The profession is already highly dependent on kits for a lot of utility and damage, and requiring them to benefit from weapon swap triggered abilities only increases that dependency further.
However, I’ve never really come to a satisfactory idea about how they could enable this for engineers without performing a major redesign.
If they end up enabling other weapons to be equipped in the future (i.e. hammer), which they’ve mentioned they’d like to do, then perhaps they could end up giving engineers a proper weapon swap.
I think the suggestion you gave is a decent compromise, but it still poses a matter of picking and choosing, and there will still be a high dependency on kits. It might be nice for condi builds to be able to swap from p/p to p/sh, but then they have to bring no kits to do so, and thus likely won’t bother with it.
One of the suggestions in the past that I thought was nice was to basically make the F1-F4 slots kits that could be swapped, and then the utilities could be whatever. It would kind of be like ele attunements, except they’d have no cooldowns for swapping like the kits do now. The kits utilities would then get replaced with other stuff (i.e. some of the tool belt skills could be rehased). However, that would take a complete overhaul of the profession, so it’s just not a feasbile possibility.
One of the suggestions in the past that I thought was nice was to basically make the F1-F4 slots kits that could be swapped, and then the utilities could be whatever. It would kind of be like ele attunements, except they’d have no cooldowns for swapping like the kits do now. The kits utilities would then get replaced with other stuff (i.e. some of the tool belt skills could be rehased). However, that would take a complete overhaul of the profession, so it’s just not a feasbile possibility.
It would also, in my opinion, make Engineers way too similar to Elementalists, in terms of profession mechanics – the only differences would be that Engineers could choose their ‘Attunements’ and that they wouldn’t have swap cooldowns.
I still wonder how difficult it would be to let Engineers equip Kits (without granting Toolbelt skills, and I’m not sure how to handle stats/damage on this idea) in their weapon slots.