what i think of engineer

what i think of engineer

in Engineer

Posted by: funghetto.1584

funghetto.1584

hello.
after 2 months of testing it in whatever kind of core.

i can see those things:
bombs – a lot of speaking of baseline stuff – and then… streamlined kits bombs is 240 pull and big o bomb is 300 – while rest of the skills is 180. nice! (a mixed of radius increased and no radius)

elixir gun – got the nice debuff to original state – 900.
as pistol 900 – so…

if in pve is ok having pistol and-or eg to support and for some condis –
those are basically impossible to use in wvw.

rifle was 1000? oh no – to short – so buff it to 1200.

but pistol – elixir gun no way.

then explain me how can you get in a fight in wvw 5vs5 with 900 range and while 2 rangers – mesmers – necros are shooting from 1200 or 1500

dont tell me mortar kit – mortar kit is NICE only if you are in a zerg – condis? damage? fields? nice – but it acts as the old grenadier trait – telegraphs – so if its ok from 0 to 1000-1200 range – after gets useless.

general bugs here and there :

inventions:
Autodefense Bomb Dispenser .- where is the combo field smoke? to much stealth for engi otherwise?
soothing detonation: Does not apply to the caster itself. – this should act as the old infused elixirs bombs – and it doesnt. i heal the others and i die…

explosives core:
Glass Cannon why is that there? what is the use of that trait? for zergs?
short fuse should be there – as grenadier is.

alchemy:
transmute: 15s cooldown and converts 1 condition to boon. but there are skills that drop 2/5/10 stacks of a single condition . and that isnt the same condition applied at the same moment?
(wvw: cannons – get 10stack of bleeding – convert 1 – the other 9 are ticking and must use a remove conditions or rely on someone to get it off)

at the end, engineer was my main, now i cant even use it – and used pistol-shield – bomb kit and elixir gun as condition engineer then hybrid build – and was perfect for everything. now i feel stupid using it.

shall i do a berserk rifle then? with hgh? and press 11111 until someone explodes?

this is what you wanted to do?

regards

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

what i think of engineer

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Posted by: Chazz.6709

Chazz.6709

Well yeah … some stuff are a bit … strange and not wellthought … i also still can’t get it why they forgot the baselines …. and so many bugs.I mean they was streaming that all ! And almost no baseline was there , while other classes , if im right got their baselines.This is so wtf for me …. and yeah don’t forget elixier gun and ft also get 15 % dmg boost because of traitbaseline … and all they added so far is range for rifle , but why not for pistol ?

Seems like anet doesn’t think that much at all for their stuff.

But glass cannon can be also used as a little dmg boost as condi or well sinister gear and Transmute was before like that.

I don’t know , if you have to use Rifle , but i guess you will find a new way probably.For example im using zerk or rabid atm switching between those , whenever i want.

Also don’t forget that condi build his dmg over time and zerk got more or less a sustainable dps + some burst phases.

“All genius said it’s impossible – until someone just did it.”

what i think of engineer

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Posted by: funghetto.1584

funghetto.1584

yeah when they will correct amr with healing turret and the cleansing burst stack with healing power – could sort out somethings.

btw, i forgot to say that now toolkit is a MUST in all engis build (doing pvp – wvw of course) with the nice group buff that everyone got here and there with some traits

we could do the best healer in the game, even better than eles, if only traits were working! LOL

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

what i think of engineer

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Posted by: paladinecho.3024

paladinecho.3024

Mortar kit is love. You can pvp someone with that too. That 100% projectile finisher makes the mortar make up for its slow attack. Pop an ice mortar on the ground and fire a bunch of ice shots into someone to see them really slow down. The only thing mortar has the problem with is your timing .

You have to constantly get your timing right as to where a person will be and not where they are. If you can master that, it seems that mortar is pretty fun and you can bag a few 1v1 battles in wvw.

what i think of engineer

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Posted by: Sturmhard.9475

Sturmhard.9475

Playing as an Engineer you usually get the feeling that you have equipped the wrong sets most of the time. Turrets seem to be somewhat useless because you can’t really enhance their damage through stats … Most fun thing is the Flamethrower. I just love the sound and the effects while firing it)

what i think of engineer

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Posted by: paladinecho.3024

paladinecho.3024

Them elixir infused bombs keep being brought up left and right. I hope they bring them back. On top of that since almost every other class has all these different converters, why don’t we get back our healing power to attack power converter? Forever rule healing bombs!

what i think of engineer

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Posted by: funghetto.1584

funghetto.1584

fix amr with cleansing burst of healing turret and make that cleansing burst be increased by healing power

autosmoke bomb despenser with the combo field smoke

Experimental Turrets with crate – 3 turrets – 3 boons –
there is only one vigor of healing turret – where is fury-switfness-might?

range of pistol main hand back to 1050
elixir gun range of 1st skill at 1200

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.