what if turrets were transformed into kits
Too much kits. It would be better then ditch the turrets and create one turret kit with the combined effects of the actual turrets, where each skill drops a turret with a self destruct timer and a limit of one turret per type.
But making the actual turrets more useful could be great to diversificate engineer builds.
I actually happen to like turrets. No, they’re not very good; they don’t scale well, don’t survive well, they’re really kind of crappy overall, but kittenmit they’re a feat of Engineering to make, much less use, and I happen to prefer them to kits.
I don’t, really, like kits much at all.
However: I’ve come up with an interpretation, though it’s a few pages back on these forums, involving basically treating Turrets like Warrior Banners. Put them down, they do Turret things. Walk up and hit the Use key, and you can pick them up and move them around bodily, use them as weapons, put them back down, or stow them.
I’d prefer that treatment, since it at least offers a choice instead of “Aaand now you get six more kits, how fun.”
I actually happen to like turrets.
They are still more popular than gadgets. Gadgets really suck.
I actually happen to like turrets.
They are still more popular than gadgets. Gadgets really suck.
Yeah. ’s what happens when the devs think the way to balance a class with a lot of skills is to make it like speed-typing, and try to make an equivalent to the passive/active effect dichotomy of the Signets of just about every single other class, except without the passive part.
I’d probably have tried to specialize the skills more, instead, though it’s really probably a really difficult thing to figure out – balancing eight skills, and so forth.
(edited by Anymras.5729)
I actually happen to like turrets.
They are still more popular than gadgets. Gadgets really suck.
Gadgets skills rock, they just come with really long cool downs (n)
turrets would be awesome if they scaled with your power, and skills were more reliable, without none of that “on the next attack” bull
Its been suggested before, and I don’t agree with it. Turrets are turrets, they don’t need to be turned into kits.
I would like to be able to grab and reposition turrets (putting them into your hand similar to kits, except just to move them around) though. Give me that functionality and I will be a happy camper. All of the storyline turrets seem to work this way (there are grabbable / placable turrets in the Iron Legion Charr storyline and the Vigil recapturing of Claw Island if you choose to recruit the Charr warband), why can’t Engineer turrets?
When i saw gw2 hype videos in summer engis turrets and flamerthrower were the reason i picked engi. I really whish they start to take turret fix seriously and this patch seems to have fix into them. (long work still ahead) Turrets must stay!