what new mechanic would you like?
Utility skills however are not a new mechanic But I like your idea, personally I’d be glad if they switched ai of gyros for signet effects
http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt
My idea of mechanic is something I personaly call Kinetic Energy. It works bit like revs energy bar but you dont need that energy to use your skills and charging will work differently.
Kinetic energy is energy of movement there will be unique way how to charge that bar. As first you will have toggle button whenever you wanna charge or discharge it. In charging mode bar will be filled by your actions with different income. For example standing still will charging it very slowly, moving faster, dodge will recharge bigger chunk of it, swinging with big hammer will charge more then shooting with pistol for example.
When you set it for discharge it will amplify/alter few next skill what you will using. For example Flame Jet will have bigger range, Hammer skills will deal more damage and add short stuns, rocket boots will send you further and you knockback everything in your way ect.
Tekkit’s Workshop
Enchanting weapon in fight. Kit like utility which change your weapon skills but have shared CD with core weapon. Explosive enchant make rifle hard hit weapon but hammer will be more weakness/confu/launch based. Fire arms make each weapon condi based…
I know this never will be truth, and many many players didn’t accept new eh, yea many skills(without sheild 3×5 and x 5 enchants= 75 new skills ) I love engi for his jack of all trades, and meaby it’s disease, but I want moore kits!
Or they can make something like druids avatar. We will earn fuel !- with using new utilities which I have no idea here, and after we reach fuel cap!!!!!!!! -After 5 minutes of hard fight!! We can finally!! Use weapon swap
So.. I start play scrapper. "
None. Just give Engie’s weaponswap so pistol and shield ever see the light of day.