Update – The runes do work just they aren’t appearing on character sheet or skills but do appear on damage. Video explanation
Hello everyone,
My first character was an Engineer and shelved it due to lack of decent builds and constant disabling/nerfing Anet seems to do. I have an 80 in every class except Guardian/Necro and with every new character I kept feeling how lacking my engi was. So I decided to dust off the engi and make a new build because I truly wanted to play this class since beta. It took me a little while to save up the karma & gold for gear but I am really impressed with this build and actually enjoy playing my engi again. So I decided to share it
My playstyle is more ranged but when melee happens I concus bomb and/or Tk3 then big bomb then get back to ranged. I don’t provide much if any support on this character.
My Skill slots are Med Kit(lone cond removal), Bomb Kit(confusion although I sometimes swap for asuran racial), Tool Kit(confusion & cripple), Elixir S(Saves your butt lol).
As you can see its a high crit condition built with long condition durations;
- 90%- Confusion/Poison/Burns
- 105% Bleeds(4.1s important since it ticks once a second so you want to hit higher even number)
With the high crit and traited into incendiary powder I find my burns are up 100% of the time on target(708tick) . Bleed stacks average low 6 usual 8-9 high 12-14 on target(118 Tick). Poison (234tick). I know the ticks aren’t maxed out as there are higher condition builds but I went with longer conditions. Confusion lasts 4 1/2 on p3, 7 1/2 on Tk3 and 7 1/2 Bk3(or 7 1/2 on both asuran racials but they are on 30s/45s CD but do have 360 range vs 180 range with bomb) and I have seen 4365ticks (12stack). Pistol autoshot crits are 264-290dmg 1/2s recharge & explodes and hits multi(Yes your little sister probably hits harder).
Why no Napalm Specialist for burn duration to 110% vs 90%? I found I was keeping burns on target constantly without it so longer range was a better option for this setup. (Same reason I don’t run with flamethrower or Rocket Boots etc for extra burns) Remember burns don’t stack intensity they just stack duration.
Why bomb kit? Cause when they get close big ol bomb & concussion comb.
Why the hell haven’t I taken 10 out of firearms and put it into explosives for larger radius and shorter recharge? Because I like ranged gameplay which is why I went high crit for Incendiary Powder to keep up 100% burn uptime. I also like piercing shot vs zergs since I target someone in mid vs front so shot damages more people & applies mode bleed stacks. (If you like to be in the thick of things I’ll add a different build link at end you may prefer.)
Why not rifle?
- With dual pistol you can apply bleeds/poison/confusion/burn/cripple/immobilize/blindnes vs Bleed/vulnerability/immobilize with rifle. Remember long ago(can’t remember patch) they made changes to some condition removers instead of remove all they remove one only.
- When you siege and there are defenders on the wall you get an annoying LoS unless they are standing ontop ledge. With a pistol you don’t have that problem as the explosive shot will explode and hit the defender behind the ledge.
PS. If I am at all inaccurate with duration times let me know but everything was added up via increase from trait/runes/weapons/food.
Now for that optional build
For those who prefer to be in the thick of things. If I were to change into that style it’d be something like this.
http://gw2skills.net/editor/?fcAQJAqelspic3zSdF17IBIF5Vvie8YIT5PKkbaB;TIAjPmLA
- for those who think link was broken http://tinyurl.com/b5jsl4f
I’d swap from Rabid to Carrion on armor & trinkets. Runes I’d change to 2xS.Monk 2xS.Water 2xM.Sanctuary Giving you 90% boon duration and 80% poison/confusion/poison/bleed duration + lots of vitality. Sigils Corruption & Energy.
Faster & bigger bombs, Faster & longer durations on boons, 2 Blocks, 2 knockbacks! Also for your up&close fighting this build has retaliation which pairs nicely with the +power on Carrion gear.
Why longer boons instead of max condition duration? Higher boon duration since they are 5s/10s/30s/ and 90% would make 9.5s/19s/57s(not sure max duration for might?). With this build you gave up incendiary powder so you aren’t doing 100% uptime on burn anyway.. Yes bleed could have still been 4ticks(4.1s) vs 3ticks(3.6s) but you are gaining so much more with the boons imo.
I apologize if build is a copy of someone else on forum but I haven’t kept up on this forum since Big Fancy Ben released his awesome ZerkerNade Static Discharge build in Sept.
80 Engi / 2×80 Ranger / 80 War / 2×80 Mesmer / 80 Necro / 80 Thief / 80 Ele / 80 Guard
(edited by skeppi.4856)